/////////////////////////////////////////////////////////
//
// Game Options tweak file
//
/////////////////////////////////////////////////////////

//-----------------------
// Initial game settings
//-----------------------

DesignerPower = 0
// CommonDataPath = C:\projects\WormsArmageddonDecadeXBLA\Code\Main\CommonData


// FMV on = 1, off = 0
FMV = 0

// Frontend on = 1, off = 0
Frontend = 1

// Load Replay from a file - On = 1, off = 0 
// It loads from the 'Replays' folder 
LoadReplay = 0


//--------------------
// Camera Zoom levels 
//--------------------

// Close
CamZoom = 200.0

// Middle
CamZoom = 350.0

// Far
CamZoom = 600.0

OverView = 40.0

//-----------------------------
// Environment Object Settings
//-----------------------------
//
// Explosion radius and damage for crates and barrels
//ExpRadiusCrate = 4
//ExpRadiusBarrel = 8
//ExpDamageCrate = 10
//ExpDamageBarrel = 20

Crates Num Fires = 2
Barrels Num Fires = 5
Crates Lifespan Fires = 2
Barrels Lifespan Fires = 3

Crate Radius LandscapeCut = 24.0
Crate Inner Radius Damage = 25.0
Crate Outer Radius Damage = 20.0
Crate Min Damage = 1.0
Crate Max Damage = 25.0
Crate Inner Radius Push = 12.0
Crate Outer Radius Push = 40.0
Crate Min Push = 5.0
Crate Max Push = 130.0

Barrel Radius LandscapeCut = 24.0
Barrel Inner Radius Damage = 40.0
Barrel Outer Radius Damage = 20.0
Barrel Min Damage = 1.0
Barrel Max Damage = 40.0
Barrel Inner Radius Push = 12.0
Barrel Outer Radius Push = 40.0
Barrel Min Push = 5.0
Barrel Max Push = 130.0

Worm Radius LandscapeCut = 12.0
Worm Inner Radius Damage = 4.0
Worm Outer Radius Damage = 22.0
Worm Min Damage = 1.0
Worm Max Damage = 25.0
Worm Inner Radius Push = 10.0
Worm Outer Radius Push = 20.0
Worm Min Push = 1.0
Worm Max Push = 60.0


//-------------------------
// Force a special event
//-------------------------
//
// 0 == don't force event
// 1-3 == force specified event after each turn
ForcedSpecialEvent = 0


//-------------------------
// Weapon settings
//-------------------------
//
// These settings are specific to certain weapons, so they're not
// in the weapon tweak files (which use a common data structure)

ElectromagnetMaxRange = 80
ElectromagnetForceAtMaxRange = 150
ElectromagnetInitialHealth = 50

BunkerBusterBurrowingSpeed = 20
BunkerBusterTimeLimit = 200

// Speed: 0 is fastest, higher = slower.
// Hole radius affects speed. A bigger radius means the worm moves down further each time.
PneumaticDrillDuration = 2500
PneumaticDrillSpeed = 1
PneumaticDrillObjectDamage = 2
PneumaticDrillHoleRadius = 2.5

// Firing error is the max random angle added/subtracted from the current aim
// angle each time it fires (so 5 would be +/- up to 5 degrees).
// Tracking speed is the speed the gun rotates in degrees/second.
SentryGunMaxRange = 130
SentryGunFiringError = 10
SentryGunDamage = 1
SentryGunPush = 8
SentryGunTrackingSpeed = 130
SentryGunExplosionRadius = 6
SentryGunExplosionDamage = 20
SentryGunExplosionPush = 100
SentryGunInitialHealth = 50
SentryGunInitialAmmo = 50

// Size of area around boomerang inside which objects are pushed.
BoomerangSwirlyWindRadius = 10.0

// Speed at which flames are thrown out from petrol bomb & barrel explosions.
//FlameInitialSpeed = 20.0
//FlameMaxSpeed = 400.0

//FlameObjectDamage = 4
//FlameObjectPush = 25.0

// How long flame buns into land for at the start of each turn.
//FlameLandBurnTime = 5.0

// Speed at which flames are thrown out from petrol bomb & barrel explosions.
FlameInitialSpeed = 10.0
FlameMaxSpeed = 16.0

FlameObjectDamage = 3
FlameObjectPush = 50.0

// How long flame burns into land for at the start of each turn.
FlameLandBurnTime = 6.0

// Total number of armageddon meteors to drop.
NumArmageddonMeteors = 25
ArmageddonMeteorSpeed = 200.0
ArmageddonMeteorDelay = 0.7

LandMineArmedRadius = 15.0f

FerretMoveRate = 10
GasPumpFuel = 100
GasPumpTickDelay = 4

EarthquakeForce = 65.0
EarthquakeCameraShake = 3.0
EarthquakeDuration = 5000

TermiteStepDistance = 0.8
TermiteArcLength = 4
TermiteTurnRate = 0.5
TermiteArcCount = 25

//Weapon Crate Modifiers
BazookaChanceMod = 0.000000f
HomingMissileChanceMod = 0.082500f
GrenadeChanceMod = 0.000000f
ClusterBombChanceMod = 0.000000f
BananaBombChanceMod = 0.041277f
DynamiteChanceMod = 0.082553f
AirStrikeChanceMod = 0.082471f
ShotgunChanceMod = 0.000000f
UziChanceMod = 0.000000f
FirePunchChanceMod = 0.000000f
DragonBallChanceMod = 0.000000f
ProdChanceMod = 0.000000f
MineChanceMod = 0.064340f
SheepChanceMod = 0.050613f
KamikazeChanceMod = 0.010048f
ConcreteDonkeyChanceMod = 0.006048f
BunkerBusterChanceMod = 0.025773f
HolyHandGrenadeChanceMod = 0.025081f
GasPumpChanceMod = 0.025448f
TermiteChanceMod = 0.025325f
FerretChanceMod = 0.025999f
SuperBunkerBusterChanceMod = 0.025564f
GasStrikeChanceMod = 0.026590f
TotemChanceMod = 0.026194f
MarkedForDeathChanceMod = 0.027295f
EarthquakeChanceMod = 0.026907f
StealChanceMod = 0.027190f
SentryGunChanceMod = 0.026730f
BaseballBatChanceMod = 0.041295f
SuperSheepChanceMod = 0.010127f
PetrolBombChanceMod = 0.082599f
BuffaloOfLiesChanceMod = 0.027336f
ArmageddonChanceMod = 0.010295f
NapalmStrikeChanceMod = 0.041244f




ParachuteChanceMod = 0.1f
RopeChanceMod = 0.2f
GirderChanceMod = 0.1f
JetPackChanceMod = 0.2f
TeleportChanceMod = 0.2f
SkipGoChanceMod = 0.0f
SurrenderChanceMod = 0.0f
PneumaticDrillChanceMod = 0.0f 
LightningStrikeChanceMod = 0.2f
BlowTorchChanceMod = 0.2f
ElectromagnetChanceMod = 0.2f

BridgeKitChanceMod = 0.2f
EmergencyTeleportChanceMod = 0.2f
InvisibilityChanceMod = 0.2f

