﻿Creating a mod without configurable options
-------------------------------------------
Just open the "Create simple mod" tab in the Mod Manager, browse to the folder
containing the files (files in subdirectories won't work!) that should go to
the game dir when installing the mod, enter some details and hit Create.

The mod file should be created (may take some time if the mod contains large
files) and moved to your Mod Storage folder.

Creating mods with options
--------------------------
To create a modfile with changeable options you need to set up a folder with a
structure the Mod Manager is expecting. First, create a base folder for your 
mod and name it accoriding to the mod. I'll use TnT's Risque mod as an exmaple,
so call let's call it "Risque".
In the "Risque" folder, create two subfolders, "core" an "options".
The "core" folder will hold all files that come as base files when you extract
a mod. For Risque, that would be "TnT_Risque_Champions_ Textures.erf",
"TnT_Risque_Champions_Main.erf", and "rewardsrisque.gda" so put these into the
"core" folder. Everything in the "core" folder will get copied to the game
directory when the mod is installed via the Mod Manager.

The "options" folder must contain a subfolder for each changeable option of the
mod. In Risque, you can change the Class and the Outfit, so create two folders,
"class" and "outfit" in the "options" folder.

Each of these folder gets a subfolder for each availabe choice. For Risque,
Class can be Mage, Rogue or Warrior, so create three folders, "mage", "rogue"
and "warrior" in the "class" folder.

Now you have to put the files for each choice into the respective folder:
- The files in "!Extract here for Mage.7z" go into the "mage" folder
- The files in "!Extract here for Rogue.7z" go into the "rogue" folder
- The files in "!Extract here for Warrior.7z" go into "warrior" folder

Now, do the same for the other options. For the sake of completeness:
- Create three folders "crimson", "golden" and "chainmail" in the "outfit"
  folder
- Extract files from "!Extract here for Crimson Dancer.7z" to "crimson"
  folder
- Extract files from
  "!Extract here for Clarion Chainmail Bikini Gold Recolor.7z" to "chainmail"
  folder
- Extract files from "!Extract here for Golden Girl.7z" to "golden" folder

Down below the text is diagram explaining the folder structure and an example
for Risque. If you still don't get it, have a look at "folder_example.jpg".

Now you can use the Mod Manager to build a modfile from the folder. Use the
"Create configurable mod" tab, browse to the folder you just created, enter
some details for the mod and hit the create button. If everything was set up
correctly, the modfile should then be created and copied to your Mod storage
folder ready to be used.

If something wasn't set up right, the Mod Manager will most likely crash...
  

Folder Structure Diagram:
------------------
[mod name]
+ core
  - <core file 1>
  - <core file 2>
  - ...
+ options
  + [option 1 name]
    + [option 1 choice 1 name]
      - <option 1 choice 1 file 1>
      - <option 1 choice 1 file 2>
      - ...
    + [option 1 choice 2 name]
      - <option 1 choice 2 file 1>      
      - <option 1 choice 2 file 2>
	  - ...
    + ...
  + [option 2 name]
    + [option 2 choice 1 name]
	  - <option 2 choice 1 file 1>
	  - <option 2 choice 1 file 2>
	  - ...
	+ [option 2 choice 2 name]
	  - <option 2 choice 2 file 1>
	  - <option 2 choice 2 file 2>
	  - ...
   + ...

Example: TnT Risque
-------------------
[TnT Risque]
+ core
  - TnT_Risque_Champions_ Textures.erf
  - TnT_Risque_Champions_Main.erf
  - rewardsrisque.gda
+ options
  + class
    + mage
	  - rewardsrisque.erf
	+ rogue
	  - rewardsrisque.erf
	+ warrior
	  - rewardsrisque.erf
  + outfit
    + crimson
	  - TnT_Risque_Champions_ Textures.erf
	+ golden
	  - TnT_Risque_Champions_ Textures.erf
	+ chainmail
	  - TnT_Risque_Champions_ Textures.erf