advice_levels	Key,String;
Thread IDRef,String;
Unknown,UInt32;
Unknown,UInt32;
Advice Origin,String;
Advice Type,String;
Advice Content,String;
Unknown,15;
Unknown,String;
Unknown,4;
Unkownn,String;
Advisor IDRef,String;
Unknown,Boolean


aide_de_camp_speeches	ADC IDRef,String;
Speech Text,String;
Unkown,Boolean;
Unknown,Single;
Unknown,Single;
Unkown,Boolean


building_levels	Building IDRef,String;
Category,String;
Level,UInt32;
Unknown,2;
Turns to Build,UInt32;
Cost,UInt32;
Unknown,40;
Resource,String;
Unknown,24;
Unique,Boolean;
->,Boolean,1;Religion,String;
->,Boolean,1;Unknown,String;
->,Boolean,1;Build Resource,String;
Campaign Map Model,String;
Index,UInt32


building_units_allowed	Building IDRef,String;
Unit IDRef,String;
Experience,UInt32;
Unknown,1;
Unknown,UInt32;
Unkown,4;
->,Boolean,1;Unknown,String;
Unknown,1


campaign_ground_types	Ground IDRef,String;
Unknown,Single;
Unknown,4


cdir_unit_balances	Unit IDRef,String;
Unknown,Int32;
Unknown,Int32;
Unknown,String;
Unknown,Single;
Unknown,Single;
Unknown,4


ministerial_positions_by_gov_types	Clan IDRef,String;
Position,String;
Government Type,String;
Unknown,String;
Unknown,Boolean;
Localisation,String;
Unknown,Int32;
Unknown,Int32


technologies	Technologies IDRef,String;
Building IDRef,String;
Tech Tree Position,UInt32;
Research Points,UInt32;
Localisation IDRef,String;
Land prestige,UInt32;
Naval prestige,UInt32;
Economic prestige,UInt32;
Enlightenment prestige,UInt32;
unknown,Boolean;unknown,Boolean;
Researched Message Picture,String;
Unknown,Int32;
Index,Int32


uniform_to_faction_colours	Uniform IDRef,String;
Unknown,Boolean;
R1,Int32;G1,Int32;B1,Int32;
R2,Int32;G2,Int32;B2,Int32;
R3,Int32;G3,Int32;B3,Int32;
Unit Caste?,String


unit_stats_land	Unit IDRef,String;
Unit Size,UInt32;
Number of Horses,UInt32;
Number of Artillery,UInt32;
Officer,String;
Has Drummer?,Boolean,1;Drummer,String;
Has Standard Bearer?,Boolean,1;Standard Bearer,String;
Model Name,String;
Infantry Battle Entity,String;
Animation Table,String;
Warscape Equipment Theme IDRef,String;
unknown,UInt32;
Armor Type,String;
unknown,UInt32;
Has Horse 1?,Boolean,1;Horse 1,String;
Has Horse 2?,Boolean,1;Cavalry Battle Entity,String;
Has Horse 3?,Boolean,1;Horse 3,String;
unknown,String;
unknown,String;
Has Carriage?,Boolean,1;Carriage Battle Entity,String;
Has Ammo Train?,Boolean,1;Ammo Train Battle Entity,String;
Has Limber?,Boolean,1;Limber,String;
Has Artillery 1?,Boolean,1;Artillery 1,String;
Has Artillery 2?,Boolean;
Has Gun?,Boolean,1;Gun IDRef,String;
unknown,Boolean,1;unknown,String;
Accuracy,UInt32;
Reloading Skill,UInt32;
unknown,String;
unknown,String;
Has Projectile?,Boolean,1;Projectile IDRef,String;
Ammo,UInt32;
unknown,Boolean,1;unknown,String;
Melee Weapon,String;
Melee Skill,UInt32;
Charge Bonus,UInt32;
Defense Skill,UInt32;
unknown,UInt32;unknown,String;unknown,String;
Drill Set,String;
Training,String;
Morale,UInt32;
unknown,UInt32;
File Spacing,Single;
Rank Spacing,Single;
unused,Single;
unused,Single;
unknown,Single;
unknown,Single;
unknown,Single;
unknown,UInt32;
Can Throw Grenades,Boolean;
Can Skirmish,Boolean;
Can Guard,Boolean;
Can Dismount,Boolean;
unknown,Boolean;
Is Slow Moving,Boolean;
Can Rally Comrades,Boolean;
Can Hide in Woodland,Boolean;
Can Hide in Light Scrub,Boolean;
Can Hide in Long Grass,Boolean;
Can Hide in Buildings,Boolean;
Can Hide when Walking,Boolean;
unknown,Boolean;
Can Fire from Horseback,Boolean;
unknown,Single;
unknown,Single;
unknown,Single;
Paths Seldom Trod,Boolean;
Garrison Police Bonus,Boolean;
Morale Shock Resistant,Boolean;
unknown,Boolean;
Scares Horses,Boolean;
Scares Enemies,Boolean;
Inspires Allies,Boolean;
Good Stamina,Boolean;
Use Grappling Hooks,Boolean;
Heat Resistant,Boolean;
Cold Resistant,Boolean;
unknown,Boolean;
Can Use Pike Wall,Boolean;
Can Use Pike Square,Boolean;
Can Shoot While Moving,Boolean


unit_stats_naval_crew	Crew Unit IDRef,String;
Unknown,4;
Unknown,UInt32;
Unknown,UInt32;
Unknown,4;
Weapon,String;
Unknown,Boolean;
Unknown,UInt32;
Unit,String;
Unit Model,String;
Animation,String;
Unknown,String;
Unknown,String;
Unknown,4;
Unknown,Single;
Unknown,UInt32;
->,Boolean,1;Projectile,String


unit_stats_naval	Unit IDRef,String;
Morale,UInt32;
Hull Strength,UInt32;
Crew Size,UInt32;
Has Admiral Variant?,Boolean,1;Admiral Variant,String;
Has Cannon Type 1?,Boolean,1;Cannon Type 1,String;
Has Cannon Type 2?,Boolean,1;Cannon Type 2,String;
Has Cannon Type 3?,Boolean,1;Cannon Type 3,String;
Has Cannon Type 4?,Boolean,1;Cannon Type 4,String;
Has Cannon Type 5?,Boolean,1;Cannon Type 5,String;
Has Cannon Type 6?,Boolean,1;Cannon Type 6,String;
Has Cannon Type 7?,Boolean,1;Cannon Type 7,String;
Ship,String;
Admiral,String;
Has Cpt?,Boolean,1;Cpt,String;
Has Lt?,Boolean,1;Lt,String;
Has Bosun?,Boolean,1;Bosun,String;
unknown,UInt32;unknown,UInt32;unknown,UInt32;
Accuracy,UInt32;
Reloading Skill,UInt32;
Technology,String;
unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,UInt32;
Speed,UInt32;
unknown,Single;unknown,Single;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Single;unknown,Boolean;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,UInt32;unknown,UInt32;unknown,Single;unknown,3;
Maneuverability,String;
unknown,Int32;
unknown,String


units	Unit ID,String;
Screen Name,String;
Category,String;
Class,String;
MP Cost Early,UInt32;
MP Cost Late,UInt32;
Turns to Build,UInt32;
Cost,UInt32;
Upkeep,UInt32;
unknown,UInt32;
unknown,Boolean;
unknown,String;
unknown,String;
unknown,String;
unknown,String;
Has Region?,Boolean,1;Region IDRef,String;
Unit Limit,UInt32;
MP Category,String;
Early Availability,Boolean;
unknown,Boolean;
Late Availability,Boolean;
unknown,UInt32;
Can't Disband,Boolean;
MP Unit Limit,UInt32


avatar_aesthetics_localised_source_lookups	unknown,String;
unknown,String


cai_personalities_reliability_policies	unknown,string