agents	Agent IDRef,String;
Movement Points in Campaign,Int32;
Unknown,Int32;
Unknown,Int32;
Is Playable?,Boolean;
->,Boolean,1;Model Type,String;
Unknown,Boolean;
Effect,String;
->,Boolean,1;Restriction to Religion IDRef,String;
Unknown,Int32;
Unknown,Int32;
Recruitment Costs,Int32;
Voice Selected,String;
Voice Move Ordered,String;
Voice Completed,String;
Voice Move OutofAP,String;
Voice Move Illegal,String;
Voice Embark,String;
Voice Disembark,String;
Voice Death,String


units	Unit ID,String;
Screen Name,String;
Category,String;
Class,String;
MP Cost Early,UInt32;
MP Cost Late,UInt32;
Turns to Build,UInt32;
Cost,UInt32;
Upkeep,UInt32;
Campaign Movement Points,UInt32;
unknown,Boolean;
unknown,String;
unknown,String;
unknown,String;
Localisation Key,String;
Has Region?,Boolean,1;Region IDRef,String;
Unit Limit,UInt32;
MP Category,String;
Early Availability,Boolean;
unknown,Boolean;
Late Availability,Boolean;
unknown,UInt32;
Can't Disband,Boolean;
MP Unit Limit,UInt32;
->,Boolean,1;NewString,String;
NewBool,Boolean

unit_stats_land	Unit IDRef,String;
Unit Size,UInt32;
Number of Horses,UInt32;
Number of Artillery,UInt32;
Officer,String;
Has Drummer?,Boolean,1;Drummer,String;
Has Standard Bearer?,Boolean,1;Standard Bearer,String;
Model Name,String;
Infantry Battle Entity,String;
Animation Table,String;
Warscape Equipment Theme IDRef,String;
Armor Value,UInt32;
Armor Type,String;
unknown,UInt32;
Has Horse 1?,Boolean,1;Horse 1,String;
Has Horse 2?,Boolean,1;Cavalry Battle Entity,String;
Has Horse 3?,Boolean,1;Horse 3,String;
unknown,String;
unknown,String;
Has Carriage?,Boolean,1;Carriage Battle Entity,String;
Has Ammo Train?,Boolean,1;Ammo Train Battle Entity,String;
Has Limber?,Boolean,1;Limber,String;
Has Artillery 1?,Boolean,1;Artillery 1,String;
Has Artillery 2?,Boolean;
Has Gun?,Boolean,1;Gun IDRef,String;
unknown,Boolean,1;unknown,String;
Accuracy,UInt32;
Reloading Skill,UInt32;
unknown,String;
unknown,String;
Has Projectile?,Boolean,1;Projectile IDRef,String;
Ammo,UInt32;
unknown,Boolean,1;unknown,String;
Melee Weapon,String;
Melee Skill,UInt32;
Charge Bonus,UInt32;
Defense Skill,UInt32;
unknown,UInt32;unknown,String;unknown,String;
Drill Set,String;
Training,String;
Morale,UInt32;
Deployed Ranks,UInt32;
File Spacing,Single;
Rank Spacing,Single;
unused,Single;
unused,Single;
Dismounted File Spacing,Single;
Dismounted Rank Spacing,Single;
unknown,Single;
Anti Cavalry Bonus,UInt32;
Can Throw Grenades,Boolean;
Can Skirmish,Boolean;
Can Guard,Boolean;
Can Dismount,Boolean;
unknown,Boolean;
Is Slow Moving,Boolean;
Can Rally Comrades,Boolean;
Can Hide in Woodland,Boolean;
Can Hide in Light Scrub,Boolean;
Can Hide in Long Grass,Boolean;
Can Hide in Buildings,Boolean;
Can Hide when Walking,Boolean;
Can Hide ehn Firing,Boolean;
Can Fire from Horseback,Boolean;
Spotting value 1,Single;
Spotting Value 2,Single;
Spotting Value 3,Single;
Paths Seldom Trod,Boolean;
Garrison Police Bonus,Boolean;
Morale Shock Resistant,Boolean;
unknown,Boolean;
Scares Horses,Boolean;
Scares Enemies,Boolean;
Inspires Allies,Boolean;
Good Stamina,Boolean;
Use Grappling Hooks,Boolean;
Heat Resistant,Boolean;
Cold Resistant,Boolean;
unknown,Boolean;
Can Use Pike Wall,Boolean;
Can Use Pike Square,Boolean;
Immune to Attrition,Boolean;
Can Shoot While Moving,Boolean;
->,Boolean,1;Flutist,String;
->,Boolean,1;Limber Destruction Model1,String;
->,Boolean,1;Limber Destruction Model1,String