ancillaries	Ancillary ID,String;
Ancillary Icon IDRef,String;
Character,String;
Unknown,3;
Unknown,UInt32;
Start Date,UInt32;
End Date,UInt32;
Unknown,3;
Bonus,String;
Unknown,Boolean;
Prerequisite,String


factions	Faction IDRef,String;
ID2,UInt32;
Unknown,4;
Category,String;
Type,String;
Nation,String;
Nationality,String;
Names DB,String;
sounds id?,String;
Unknown,1;
Is Rebel?,Boolean;
Early Availability,Boolean;
Late Availability,Boolean;
Icons,String;
Flag,String;
->,Boolean,1;Flag2,String;
->,Boolean,1;Flag3,String;
R1,Single;G1,Single;B1,Single;R2,Single;G2,Single;B2,Single;R3,Single;G3,Single;B3,Single;R4,Single;G4,Single;B4,Single;R5,Single;G5,Single;B5,Single;R6,Single;G6,Single;B6,Single;
Group,String;
->,Boolean,1;Settler Rebels,String;R,Single;G,Single;B,Single;
Unknown,Boolean;
ID3,String;
Unknown,String;
Unknown,2;
Names2,String;
Names3,String;
Attacking Text,String;
Defending Text,String;
Unknown,Boolean;
Faction Type,String


unit_special_abilities	Ability IDRef,String;
Duration,Single;
Cooldown,Single;
Uses,Int32;
Range,Single;
Unknown,Boolean;
Unknown,Int32;
Unknown,Int32;
->,Boolean,1;Projectile,String;
Unknown,1;
Unknown,Single;
->,Boolean,1;Projectile,String


unit_stats_land	Unit IDRef,String;
Unit Size,UInt32;
Number of Horses,UInt32;
Number of Artillery,UInt32;
Officer,String;
Has Drummer?,Boolean,1;Drummer,String;
Has Standard Bearer?,Boolean,1;Standard Bearer,String;
Model Name,String;
Infantry Battle Entity,String;
Animation Table,String;
Warscape Equipment Theme IDRef,String;
Armor Value,UInt32;
Armor Type,String;
unknown,UInt32;
Has Horse 1?,Boolean,1;Horse 1,String;
Has Horse 2?,Boolean,1;Cavalry Battle Entity,String;
Has Horse 3?,Boolean,1;Horse 3,String;
unknown,String;
unknown,String;
Has Carriage?,Boolean,1;Carriage Battle Entity,String;
Has Ammo Train?,Boolean,1;Ammo Train Battle Entity,String;
Has Limber?,Boolean,1;Limber,String;
Has Artillery 1?,Boolean,1;Artillery 1,String;
Has Artillery 2?,Boolean;
Has Gun?,Boolean,1;Gun IDRef,String;
unknown,Boolean,1;unknown,String;
Accuracy,UInt32;
Reloading Skill,UInt32;
unknown,String;
unknown,String;
Has Projectile?,Boolean,1;Projectile IDRef,String;
Ammo,UInt32;
unknown,Boolean,1;unknown,String;
Melee Weapon,String;
Melee Skill,UInt32;
Charge Bonus,UInt32;
Defense Skill,UInt32;
unknown,UInt32;unknown,String;unknown,String;
Drill Set,String;
Training,String;
Morale,UInt32;
unknown,UInt32;
File Spacing,Single;
Rank Spacing,Single;
unused,Single;
unused,Single;
Dismounted File Spacing,Single;
Dismounted Rank Spacing,Single;
unknown,Single;
unknown,UInt32;
Can Throw Grenades,Boolean;
Can Skirmish,Boolean;
Can Guard,Boolean;
Can Dismount,Boolean;
unknown,Boolean;
Is Slow Moving,Boolean;
Can Rally Comrades,Boolean;
Can Hide in Woodland,Boolean;
Can Hide in Light Scrub,Boolean;
Can Hide in Long Grass,Boolean;
Can Hide in Buildings,Boolean;
Can Hide when Walking,Boolean;
unknown,Boolean;
Can Fire from Horseback,Boolean;
unknown,Single;
unknown,Single;
unknown,Single;
Paths Seldom Trod,Boolean;
Garrison Police Bonus,Boolean;
Morale Shock Resistant,Boolean;
unknown,Boolean;
Scares Horses,Boolean;
Scares Enemies,Boolean;
Inspires Allies,Boolean;
Good Stamina,Boolean;
Use Grappling Hooks,Boolean;
Heat Resistant,Boolean;
Cold Resistant,Boolean;
unknown,Boolean;
Can Use Pike Wall,Boolean;
Can Use Pike Square,Boolean;
Immune to Attrition,Boolean;
Can Shoot While Moving,Boolean;
->,Boolean,1;Flutist,String;
->,Boolean,1;Limber Destruction Model1,String;
->,Boolean,1;Limber Destruction Model1,String;
unknown,Boolean