==============
=  MOD INFO  =
==============

Mod Name            : Combat Evolved
Version             : 1.04
Author              : Glitch
Release Date        : 13.07.2012


Mod discussion: http://boards.jaggedalliance.com/index.php?/topic/1845-mod-combat-evolved/

=================
=  DESCRIPTION  =
=================

Combat Evolved is a mod for the Jagged Alliance - Back in Action game that expands/improves the vanilla game in the following ways:
- adds several new weapons, weapon attachments, ammunition and ballistic vests
- mechanics for weapons got reworked from scratch
- prices for all weapons and ammo got changed as well to reflect the changes
- A.I.M. and freebie mercs are tweaked/changed (stats/gear/traits) to reflect their actual bios
- Deidranna's army looks like an actual army now (includes an enhanced version of the  Real Soldiers mod)
- custom AI templates for certain soldier types
- several other changes that I'll let you discover by yourselves

NOTE: This is NOT a modders' resource, so if you plan to include it in your mod, please drop a line to ask for permission ahead. Thanks in advance.

==================
=  INSTALLATION  =
==================

Simply extract the contents of the archive to the game folder.

==================
=  REQUIREMENTS  =
==================

Game version required for the mod to work is 1.13d. Using any other game version will most likely result in crashes and/or unstable behaviour.


ITEMS:
===========
WEAPONS:
- AAC Honey Badger PDW
- SV-98
- AR-57
- M1A SOCOM 16
- AS Val
- Kel-Tec RFB
- Magpul PDR
- CZ 52
- Browning BAR Mk II
- Browning 1919A6
- HK 416
- KAC PDW
- Puma .357 Magnum
- HK G28
- FAMAE SAF
- ST Kinetics CPW
- SVDS Dragunov
- AEK-919 K
- PKP Pecheneg
- PK Machine Gun
- Rheinmetall MG3
- VBR PDW 7.92
- Mossberg 590A1
- Diemaco C7A2
- IMI Galil AR
- A-91
- Steyr Scout
- Walther P99
- Bushmaster M4A3
- Makarov PM
- Barrett M468
- KA-BAR Combat Knife
- Beretta ARX-160
- Ithaca 37 "Stakeout"
- VSSK Vychlop
- PP-19 Bizon

WEAPON ATTACHMENTS:
- Sights set
- Grip kit
- Laser sight
- Rifle suppressor
- Folding stock
- Gen II sights system
- Sniper scope Mk II

ARMORS AND CLOTHING:
- Dyneema vest
- SWAT Vest
- Concealable ballistic vest
- Combat Medic Vest

- Medic uniform
- CQB uniform
- Medic helmet
- Trooper helmet

- Neoprene mask - black skull face

- Short jeans
- Black jeans
- Leather jacket - brown
- Leather jacket - black

VANILLA FIXES:
- Fixed the infamous 4x Scope description bug;
- Fixed several other descriptions;
- Fixed some weapon/items names;
- Fixed black glasses picture;
- Fixed some weapons using the wrong ammo;
- Fixed some typos in tooltips;


===============
=  CHANGELOG  =
===============

v1.04	- added a new weapon (PP-19 Bizon);
		- added german translation;
		- improved spanish translation;
		- fixed some loading screen tips that were in german;
		- tweaked a few mercs;
		- Tony's and Jessie's shop inventories in San Mona reworked (as a side note, Jessie resupplies the uniforms on an hourly basis for all of you theme freaks out there);
		- changed most of the remaining shopkeepers inventories;

v1.03d	- added compatibility with 1.13c game patch;

v1.03c	- fixed a problem with Ka-Bar Knife's resource id that crashed the game when a character equipped it;
		- fixed Bobby Ray's page not becoming active after talking to Pablo;

v1.03b	- added compatibility with the newest patch (1.13b);

v1.03	- decreased the AK-47 price by 1,000 for the purpose of making the start slightly easier;
		- increased the L85A2 accuracy in all the stances;
		- slightly decreased M4's accuracy;
		- increased 12 gauge's penetration value and price;
		- changed descriptions for traits (thanks to luppolo for compiling the trait list and to Gonzo and Silveressa for the thorough testing and contribution);
		- walking/running now generates more noise;
		- door opening is now stealthy by default (changed perception value, sounds and anims, so it should not be immersion-breaking) - need feedback on this because I'm not sure i got to test all the possible variations;
		- tweaked/changed some items icons and pictures;
		- included Az GUI with MrRaven's permission;
		- reworked all items icons and pictures accordingly to fit Az GUI;

v1.02	- fixed 9x18mm Makarov using the wrong picture as reported by DaBoss;
		- fixed M16A4's name (thanks Marv);
		- fixed Rheinmetall MG3's range and HK53's classification, thank you pat;
		- Fixed the wrong ammo on Cliff, Sidney and Ivan's inventory as pointed out by pat;
		- fixed the "muzzle break" typo in DSR-1 description reported by daedalusxxi;
		- slightly increased the armor penetration and price of 12 gauge to make shotguns useful until the end of the game as indrid suggested;
		- Added descriptions for the shemagh scarves;
		- Recalculated TEC-9's RPM;
		- Reworked some icons;
		- added hruza's icons&pictures for vanilla ammunition;
		- added 2 new weapons;
		- reworked the rednecks from the farms, added 3 more templates, fixed a vanilla error where not all were spawned;
		- added loading screen tips;
		- reworked all weapon models but 2 (now they shouldn't have different silhouettes while paused either);
		- added model for laser sight;
		- fixed attachment points for all added weapons;
		- added localizations: ESP (by daedalusxxi), ITA (by Calippo) and FR (emmanuuel) (still need someone to help with GER);
		- tweaked enemy soldiers a bit more, changed some templates;
		- changed the medical items so that medics are more useful (and removed syringes from Bobby Ray's shop);
		- modified some of the traders inventories and some of the containers throughout the maps.

v1.01	- Changed SPAS-12 description type to Shotgun (thanks Indrid);
		- Added descriptions for 9A-91 and CZ Scorpion EVO III (thanks Indrid);
		- Fixed a typo that added a KRISS to Scope's starting gear because I used AddItem instead of Attachment by mistake (thanks motorizer);

v1.0	- Initial release


=============
=  CREDITS  =
=============

First of all, a huge thanks to sbobovyc for his tools, without those none of this would be possible.
Thanks to MrRaven for his great UI mod and for allowing me to make it a part of CE and modifying where needed.
I particularly want to thank daedalusxxi for the spanish localization, Calippo for the italian one, DaBoss for the german translation and emmanuuel for the (groovy!?) french localization.
Thanks to Confus for the initial brainstorming, the nudge that I needed to get things moving and some weapons descriptions.
Credits to the JA2 1.13 team for some weapons descriptions that I shamelessly ripped.
Credits to SirTech for the mugshots.
My girlfriend for not busting my balls while I was doing this the last weeks and even for assisting me with some data checking.