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		F R O S T F A L L


A Hypothermia, Cold Water, and Camping Survival Mod
	For The Elder Scrolls V: Skyrim

		Author: Chesko

		Contact:	Forums - Chesko
				E-mail - chesko.tesmod@gmail.com

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This changelog is mainly for posterity purposes.  This mod has evolved a lot in the short amount of time it's been in development. Read on only if you enjoy watching me change my mind many, many times.


Version 1.6b
====================CHANGELOG====================

Update v1.6b: Made the Survival Skills function much, much simpler, and removed a While loop that was causing an infinite loop. The trade-off is that you no longer sit down, it just brings up the crafting menu. Maybe the animation will come back one day, but right now getting it to work was simply too buggy. 

Update v1.6a:

- Fixed teleportation, colored screen, and crash to desktop when exiting an interior following the use of crafting furniture or wood harvesting. 
- Added a troubleshooting option for those currently affected by teleportation, colored screens, and CTDs when exiting interiors. 
- Fixed screen flashing effect when chopping firewood and mining ore. 
- Fixed receiving erroneous firewood when chopping firewood and mining ore. 
- Added smarter sit-down detection for the Survival Skills power; you should no longer be locked out of menus after using this power due to the player not sitting down. 
- Improved angle calculations while walking during wood harvesting cutscene. 
- Improved angle calculations when dropping campsite items. 
- Changed the Weathersense Ring recipe to require a silver ingot instead of a silver ring.
- Fixed typo in the Survivor's Guide.
- Edited "CarryFurnitureScript", a default Skyrim script, to no longer show pick up / put down messages during wood harvesting.
- Made sure image space effects were properly removed when shutting down Frostfall.
- Ensured that wood will be gathered even if the pathing on the wood harvesting cutscene gets stuck. 

Update v1.6:

----General----
* New Immersion features; Disable Fast Travel and Disable Waiting Outdoors.

* New Troubleshooting system. Located at (Book)Config -> Advanced -> Help -> Troubleshooting. You can use this to solve issues that I've seen come up a lot, such as getting stuck wet, unable to Fast Travel, etc. Hopefully some will find this helpful. 

* Overhauled Start (Read "Survivor's Guide to Skyrim" in any inn, usually in the room you stay in) This must be done before the mod will start, or before you receive any of the new abilities.

* Overhauled Crafting System (use the Survival Skills power)

* Greatly optimized script execution

* Overhauled WEAR mechanic. Now applies to all pieces of body gear. Displays a message when you equip the item displaying its protection value.

* You can now assign the exposure protection value of any piece of armor (including modded armor) by using the Inspect Equipment ability.

* Overhauled Fast Travel Cost mechanic. You now only need a Woodcutter's Axe in your inventory to fast travel, if enabled.

* New Immersion options: Completely disable Fast Travel, or completely disabled Fast Travel AND Waiting outdoors.

* New Wood Harvesting mechanic: equip a Woodcutter's Axe to open the new menu.

* Freezing and Freezing to Death now have a movement speed penalty.

* Vampires are no longer harmed by exposure; however, their movement speed is hindered as per normal.

* Snowberry Extract allows swimming in frigid water for 3 minutes. Made with 15x Snowberries, 1x Sabrecat Eye, and 1x Slaughterfish Egg. Crafted using the Survival Skills ability.

* Lightable campfires!

* Food effects. Different soups and stews grant between 10% and 25% Exposure Resistance for 9 minutes.

* Alcohol effects. Different alcohols temporarily restore 10 to 20 Exposure Points. After the effect wears off (3 minutes), you lose 15 to 25 Exposure Points. Good for short-term emergencies.

* Cloaks of Skyrim / Winter is Coming are now fully integrated and have magic effects listed under Active Magic Effects. Wearing a cloak provides a 10% Exposure Resist bonus.

* Torch Exposure Resist bonus reduced to 10% given the above new features.

* Added more sanity checks to Wood Harvesting. Fixed multiple message bug.
* Added option under Camping to use a simpler Wood Harvesting cutscene.
* You can now only harvest firewood when in proximity to trees. (not directly next to, but, close enough to throw a rock to)

----Camping----

* You can now craft large tents.

* You can now craft torches.

* Torches now provide a 10% bonus to Exposure Resistance. 


-BugFixes:
* Made sure that WEAR exposure protection values were taking effect properly when enabled.
* Made sure that exposure protection when WEAR is turned off is properly set.
* You can now change the WEAR protection value of any armor, vanilla or modded. To revert everything back to default settings, go to Config -> Immersion -> WEAR -> Defaults.
* Fixed Werewolf bug. Werewolves now have full exposure protection.
* Fixed bug where the Fast Travel Requirement wasn't taking immediate effect.
* Removed many unused properties from scripts for fewer trace / runtime errors.
* Fixed issue where camp items would duplicate upon placement.
* Fixed issue where some campsite items would be non-activatable upon placement.
* Fixed issue where tents would fly off when placed.
* Fixed issue where campsite items would not spawn in front of the player when placed. 

Update v1.5.1:

Changes:
- Compatibility issues when upgrading from a previous version have been resolved, including the "instant-death" and "insane EP Loss" bugs.

- Frostfall will not start running until the player gets off the wagon during the intro sequence.

- The "Warm" bonus for having greater than 100 EP no longer imparts a bonus to regeneration. It provides a flat +10 to Health/Magicka/Stamina instead.

- Certain foods (soups, stews) no longer provide an Exposure Resist bonus.  This benefit has been passed to torches (see below).

- Torches now provide a 40% bonus to Exposure Resistance when equipped.

- The cost of fast traveling with firewood has been reduced from 3 to 2 (to bring it in line with the current cost of creating and rekindling a fire kit). 

- A message is displayed when the player is ready to fast travel after acquiring Fire Kits.

- You no longer gain or lose EP while in combat.

- Whiterun is now warmer, on par with The Reach.

BugFixes:
- The Weathersense Ring will no longer report that the player's EP is above 120.

- Combat health regen is now no longer abnormally high when playing with this mod.

- Fixed a bug where the player might receive more than one backpack / ring

- Fixed a bug where the player might be stuck 'wet'.  If you are stuck wet, enter a body of water and go near a fire again. You should dry off. Alternatively, type "set _DE_WetState to 0" from the console (note the space between "set" and "_DE_WetState"!!!)

- Fixed a bug where the player might have their health-magicka-stamina permanently affected upon upgrading.

- Fixed a bug where northern areas / mountains / Windhelm / Winterhold could still register as "brilliant emerald". 

- Fixed a bug where the game may have thought you were naked and not apply Exp. Resistance bonuses. 

- Fixed a bug where the player would lose EP when sleeping outside with a bedroll in cold conditions. 

Update v1.5:
Features:

	* Better location and altitude checking. Mountains and snowy areas such as Bleak Falls Barrow, High Hrothgar, and all of The Pale are now always very cold. Their waters are also always frigid.
	* Hardcore Mode features:
		* B.E.A.R. (Body Equipment Affects Rate) on / off.  When on, Body armor and clothing is classifed as offering "Limited", "Standard", or "Full" protection against exposure. Equipment covering the Hands, Feet, and Head offer a flat amount of exposure resistance regardless of type.
			* Limited equipment protects against exposure only marginally.
			* Standard equipment offers average protection against exposure. This protection is slightly inferior to the protection of all body armor if BEAR were turned off.
			* Full equipment offers the best protection against exposure. This protection is better than the protection offered of all body armor if BEAR were turned off.
			* The armors that offer "Full" Exposure Resistance are:
				* Fur (variant with sleeves)
				* Orcish heavy armor

				* The armors that offer "Limited" Exposure Resistance are:
					* Hide
					* Studded
					* Shirtless Fur variants
					* Iron
					* Banded Iron


			* Armors not listed above, including any armor added by a mod, and all clothing, is classified as Standard.
			* This feature is provided AS-IS. I will not take compatibility requests for this feature. Do not ask.
			* If you are a mod author who would like to make your body equipment compatible, add the keywords "_DE_Warm1" for Limited, or "_DE_Warm3" for Full protection, along with the other requisite keywords for all equipment of that type (ClothingBody, ArmorCuirass). Armor/clothing with the ClothingBody or ArmorCuirass keywords and neither of the above _DE_Warm keywords will be automatically categorized as Standard.

	* Camping equipment enhancements: 
		* Snow gathers on tents immediately when in snowy weather, or after an hour when in snowy terrain. 
		* Campfires emit light, will burn out after 6 hours, and degrade entirely after 48 hours. They can be rekindled for 2 firewood.

	* Werewolves now gain 20EP as soon as they transform, and +10EP each time they feed.
	* Vampires now ignore the effects of cold water and being wet.
	* Waiting in the cold will now sap a certain amount of your EP, depending on the temperature, if not near a heat source (but will not kill you).  Sleeping outdoors in a bedroll will not cause you to lose EP.


Bugfixes:

	* Fixed "Freezing to Death" reducing Pickpocketing twice and not affecting Lockpicking.
	* Fixed player not receiving the Camping Supplies and Weathersense Ring at start-up.
	* Fixed player flipping between "wet" and "dry" while in the rain when their EP was above 100.
	* Forges now emit heat.
	* Fixed bugs that have always been present in the EP loss formula.


Changes:
	* Changed the Warm bonus to be a +10 to max Health, Magicka, and Stamina instead of a regeneration bonus.
	* Weathersense Ring now displays "###/120" instead of "###/100".
	* Changed the format of the Exposure Rate setting in the Setup menu. It is now expressed as a multiplier starting at 1.0x, and can range from 0.0x to 4.0x. This should give much more range for those who want to increase the rate of exposure than the old system.
	* Being wet is now MUCH more dangerous.
	* Being naked is now MUCH more dangerous, with BEAR enabled or disabled.
	* The clothing bonus when BEAR is turned off has been increased, and the bonus afforded by Frost Resistance has been decreased to compensate.
	* Increased the radius a Fire Kit will keep you warm and dry. You should have more room to move around your camp now without getting wet in the rain.
	* Stepping in cold water now saps a flat amount of EP, depending on the temperature of the water, if your current EP is greater than the cap.
	* 
		* "Cold" water will drop your EP to 80, if your current EP > 80.
		* "Extremely Cold" water will drop your EP to 60, if your current EP > 60.
		*  "Frigid" water will drop your EP to 40, if your current EP > 40.
The Weathersense Ring now pings your status once every 30 seconds when equipped.


	* The speed at which heat sources restore your EP has been slightly decreased.


	* Waiting by a fire for 2 or more hours will completely restore your EP.


	* I now export the player's current Exposure Point value to an unused vanilla GlobalVariable, "HirelingRecognizeJenassaCOPY0000" as a short integer. This is to allow other mods to access this temperature information.  Imp's More Complex Needs has some features which will include this information in the future.




Update v1.4:

Features:
- A brand-new configuration system is available by selecting Setup from the Basic Camping Supplies. You can now turn Fast Travel Cost, Frigid Water Lethality, and Tent Durability on/off, as well as adjust your rate of Exposure.
- A brand-new interactive Help System can be reached from within Camping Supplies -> Setup -> Advanced Setup. It contains a large swath of information about playing with Frostfall and how it works, from inside the game.
- A new one-time splash screen will be displayed asking if it is OK for Fast Travel to cost Fire Kits and Firewood. You can disable this option directly from the splash screen without ever having to even open the new configuration menu.
- a new Prepare for Uninstall option from within Setup -> Advanced Setup to shut down all features of Frostfall, remove all negative status effects from your character, and re-enable Fast Travel so you can uninstall Frostfall without any concern.
- Cooking Pots can now be crafted. They are made from a Cast Iron Pot and a Wooden Ladle. They can be used while near a campfire built with a Fire Kit.  Destroy the campfire to pick the Cooking Pot back up.

Many bug fixes:
- Fire Kit consumption when Fast Traveling vastly, vastly improved. Fire Kits are now no longer consumed when traveling via carriage, or transitioning between worldspaces (Bloated Man's Grotto, Blackreach, Windhelm, etc). Report to me if you still see something strange, but I am confident enough in this fix to mark the issue as "resolved".	
- Changed the way I detect heat sources. It should now be much more accurate. Giant Campfires and fires in High Hrothgar now emit heat. Let me know if you still see any fires that don't emit heat and I can quickly implement a fix.

Changes:
- Tents and Bedrolls have been condensed into the same item.  To compensate, they now have 10 uses instead of 5. The crafting requirement is still 5 pelts.
- The Exposure Rate for all players is now the same by default, no matter what your timescale is. It can be configured in the Setup menu.


Update v1.3:
Camping Kit of the Northern Ranger now compatible! (requires CKotNR v1.3)
Changed fire proximity detection to use a FormList instead of my current script code. Should improve performance.
Improved the "wet" shader effect.  It is much, much more subtle, and not blue.
Added the blue magical fires surrounding Winterhold to the list of heat sources. This should thaw out some mages.


Update v1.2a:
Quick fix to stop getting soaked in interiors when it's raining outside.

Update v1.2:
Now fully compatible with LtMattMoo's Camping!  His campfires will keep you toasty warm, and all of his camping equipment works. The truth is, aside from campfires, they already did.
Removed the lighting incompatibility.  This mod should now be compatible with mods that edit light sources.
Fixed minor book typo.

Update v1.1:
NOW COMPATIBLE WITH ALL FOOD MODS!
Flamecloak now protects against frigid water! But if the spell runs out, you might be in trouble...
Fixed issue where Resist Exposure bonus would last too long.
Fixed issue where interior water would still harm the player.
"You are soaking wet" message no longer appears when stepping out of water. I'm letting the shader effect speak for itself.
"This water is..." messages only appear once per in-game hour, to reduce message frequency.