Game Balance
-Demon evade provides less of a damage and style boost.
-Evades have a shorter invulnerability window.
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than 1/2 his HP for them to spawn.
-SSS and SS ranks will now decay back down to S rank with inactivity.
-Weakest enemies now do more damage.
-You can no longer climb infinitely using Fireworks.


Gameplay
-Mission 20: Vergil health reset bug fixed. 
-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera movement.


Controls
-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode to the attack.


UI
-Refresh rate now correctly displays current value.


Sound
-Sound bug during Kicker move when game is running at 75+ FPS has been addressed. 