entityDef "battering_ram_crewman"
{
	class			dmMonster

	level			5
	
	bBlockTileEntry	true
	sprite			battering_ram_guard_sprite
	name			"Ͳ ৥ ǟ Ԁ Ȧ ̵ "
	health			[herolevel]x10+20
	cointype		copper_coins_small
	
	nametable		bandit_name_chart
	banter			bandit
	
	hitBonus		90
	armor			2
	parry			5
	block			0
	dodge			50

	tag1 academy
	tag2 humanoid

	allegiance	allegiance_dungeonmans
}

entityDef "battering_ram"
{
	class			dmBatteringRamController

	level			5
	
	bBlockTileEntry	true
	sprite			battering_ram_sprite
	name			"Ͳ ৥ ǟ Ԁ ࢥ ߜ "
	health			[herolevel]x10+20
	cointype		copper_coins_small
	
	nametable		bandit_name_chart
	banter			bandit
	
	hitBonus		90
	armor			2
	parry			5
	block			0
	dodge			50

	tag1 academy
	tag2 humanoid

	allegiance	allegiance_dungeonmans
}


entityDef "castle_door_monster"
{
	class			dmCastleDoor

	level			5
	
	bBlockTileEntry	true
	sprite			castle_door_sprite
	name			"̠ ̧ ́ ৉ "
	health			500
	cointype		copper_coins_small

	hitBonus		90
	armor			10
	parry			0
	block			0
	dodge			0

	tag1 door

	blocklos		true
	threat			-1

	noaitarget		true
}

entityDef "academy_siegebro_archer"
{
	class			dmMonster
	
	level			3
		
	bBlockTileEntry	true
	sprite			castle_siegebro_archer_sprite
	name			"ԉ ̠ ƻ Љ Ѕ ނ ҇ "
	health			"[herolevel]x5+50"
	cointype		copper_coins_small

	hasRanged				true
	rangedAttackSprite		ra_sprite_arrow
	rangedDamage01			ranged,1d6+10,0
	rangedAttackRange		8
	rangedattackrecharge	1d2+3
	rangedHitBonus			90

	tooclosedistance		0
	
	hitBonus		90
	meleedamage		melee,2d6,0
	armor			0
	parry			0
	block			0
	dodge			20

	nametable		bandit_name_chart
	banter			bandit

	power_1			"sp_castle_wall_arrow"

	allegiance		allegiance_dungeonmans

	tag1 academy
	tag2 humanoid
	tag4 ranged


}

entityDef "academy_siegebro_melee"
{
	class			dmMonster

	level			5
	
	bBlockTileEntry	true
	sprite			castle_siegebro_melee_sprite
	name			"ԉ ̠ ƻ Љ ԛ ̵ "
	health			[herolevel]x10+20
	cointype		copper_coins_small
	
	nametable		bandit_name_chart
	banter			bandit
	
	hitBonus		90
	armor			2
	parry			5
	block			0
	dodge			50

	meleedamage_01	melee,3d6+5,0

	basicattackparticle	particle_attack_weapon_pierce

	tag1 academy
	tag2 humanoid

	ai_move			friendly_melee_castle_targeting

	allegiance	allegiance_dungeonmans
}

entityDef "castle_wall_archer"
{
	class			dmMonster
	
	level			3
		
	bBlockTileEntry	true
	sprite			bandit_archer_sprite_1
	name			"̠ ̰ Ѕ ނ ҇ "
	health			"30"
	cointype		copper_coins_small

	hasRanged				true
	rangedAttackSprite		ra_sprite_arrow
	rangedDamage01			ranged,1d6+6,0
	rangedAttackRange		7
	rangedattackrecharge	500
	rangedHitBonus			90

	tooclosedistance		0
	
	hitBonus		90
	meleedamage		melee,2d6,0
	armor			0
	parry			0
	block			0
	dodge			20

	nametable		bandit_name_chart
	banter			bandit

	power_1			"sp_castle_wall_arrow"

	tag1 bandit
	tag2 humanoid
	tag4 ranged
}

