entityDef "trap_spikes_weak"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_spike1
	sprite_sprung	trap_spike1_sprung
	name			"৮ ࡶ ۲ Μ Ȉ ৬ ৕ "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		true
	cooldown		40
	detectChance	75
	detectDistance	1
	power			sp_object_spike_weak
}

entityDef "trap_spikes_medium"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_spike2
	sprite_sprung	trap_spike2_sprung
	name			"৮ ࡶ ۲ Μ Ȉ ৬ ৕  "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		true
	cooldown		40
	detectChance	50
	detectDistance	1
	power			sp_object_spike_medium
}

entityDef "trap_spikes_strong"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_spike3
	sprite_sprung	trap_spike3_sprung
	name			"৮ ࡶ ۲ Μ Ȉ ৬ ৕   "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		true
	cooldown		40
	detectChance	25
	detectDistance	1
	power			sp_object_spike_strong
}

entityDef "trap_explode_weak"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_rune
	sprite_sprung	trap_rune_sprung
	name			"ڈ ٫ ݲ ԙ "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		false
	cooldown		10
	detectChance	75
	detectDistance	1
	power			sp_object_explode
}

entityDef "trap_shockwave"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_rune
	sprite_sprung	trap_rune_sprung
	name			"ǟ Ǵ ؂ ৬ ৕ "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		false
	cooldown		10
	detectChance	100
	detectDistance	3
	power			sp_object_shockwave
	triggerrange	1
}



entityDef "trap_fallingblock"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_fallingblock
	sprite_sprung	trap_fallingblock_sprung
	name			"৬ ࡤ ৬ ৕ "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		false
	cooldown		10
	detectChance	75
	detectDistance	1
	power			sp_object_crush
}

entityDef "trap_pit"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_coveredpit
	sprite_sprung	trap_coveredpit_sprung
	name			"Ӫ ۼ į ̑ "
	nonheroes		true
	alert			true
	candisarm		false
	starthidden		true
	repeatable		true
	cooldown		0
	detectChance	75
	detectDistance	1
	power			sp_object_pit
}

entityDef "trap_fist"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_fist
	sprite_sprung	trap_fist_sprung
	name			"Jibbafist"
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		false
	cooldown		10
	detectChance	75
	detectDistance	1
	power			sp_object_crush
}

entityDef "trap_goofountain"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_goofountain
	sprite_sprung	trap_goofountain_sprung
	name			"ސ ݒ į ׾ "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		true
	cooldown		10
	detectChance	75
	detectDistance	1
	power			sp_object_burn
}

entityDef "trap_mouth"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_mouth_sprung
	sprite_sprung	trap_mouth
	name			"ࢤ ɦ ԫ ϱ ؎ "
	nonheroes		false
	alert			true
	candisarm		false
	starthidden		true
	repeatable		false
	cooldown		0
	detectChance	100
	detectDistance	1
	power			sp_object_crush
}


entityDef "trap_spring"
{
	class			dmTrap
	bBlockTileEntry false
	sprite_armed	trap_spring
	sprite_sprung	trap_spring_sprung
	name			"Б ވ ৬ ৕ "
	nonheroes		true
	alert			true
	candisarm		true
	starthidden		true
	repeatable		false
	cooldown		0
	detectChance	100
	detectDistance	3
	power			sp_object_spring
}


entityDef "trap_throw_boulder"
{
	class			dmThrowTrap
	bBlockTileEntry false
	sprite_armed	sprite_trap_tile
	sprite_sprung	trap_plate_sprung
	name			"ϊ ܜ ৬ ৕ "
	nonheroes		false
	alert			false
	starthidden		true
	repeatable		false
	atwall			true
	spawndistance	4
	cooldown		0
	detectChance	75
	detectDistance	3

	drawcolor		32,64,128,255
	
	hazard			haz_boulder
	
}

entityDef "trap_fire_stream"
{
	class			dmThrowTrap
	bBlockTileEntry false
	sprite_armed	trap_plate
	sprite_sprung	trap_plate_sprung
	name			"ٞ ٻ ৬ ৕ "
	nonheroes		false
	alert			false
	starthidden		true
	atwall			true
	spawndistance	5
	repeatable		false
	cooldown		15
	detectChance	75
	detectDistance	3
	
	hazard			haz_fire_stream
	
}

entityDef "trap_throw_sawblades"
{
	class			dmThrowTrap
	bBlockTileEntry false
	sprite			trap_plate
	sprite_armed	trap_plate
	sprite_sprung	trap_plate_sprung
	name			"ি Ƕ ৬ ৕ "
	nonheroes		false	
	alert			false
	starthidden		true
	horizontalonly	true
	repeatable		true
	atwall			false
	spawndistance	6
	cooldown		20
	detectChance	75
	detectDistance	3
	
	drawcolor		192,64,64,255

	hazard			haz_sawblades
}


entityDef "trap_gas_cloud"
{
	class			dmThrowTrap
	bBlockTileEntry false
	sprite_armed	trap_plate
	sprite_sprung	trap_plate_sprung
	name			"ג מ ৬ ৕ "
	nonheroes		false
	alert			true
	candisarm		true
	starthidden		true
	atwall			false
	spawndistance	2
	repeatable		false
	cooldown		5
	detectChance	75
	detectDistance	3
	
	hazard			haz_gas_persist
}

entityDef "trap_rotating_rock_thrower"
{
	class			dmRotatingThrowTrap
	
	clockwise		true
	rotatespeed		1
	throwhazard		true

	hazard			haz_boulder
}

entityDef "trap_rotating_blade_thrower"
{
	class			dmRotatingThrowTrap
	
	clockwise		true
	rotatespeed		1
	throwhazard		true
	rotatesteps		1

	hazard			haz_sawblades
}

entityDef "trap_rotating_flame_pillar"
{
	class			dmRotatingThrowTrap

	blocklos			true

	name "Ċ ġ Ԩ ि ۲ ٞ ٻ į և "

	sprite				trap_rotating_pillar_green
	sprite_armed		trap_rotating_pillar_green
	sprite_sprung		trap_rotating_pillar_green
	
	counterclockwise	true
	rotatespeed			1

	power				sp_trap_fire_line
}

entityDef "trap_rotating_frost_pillar"
{
	class				dmRotatingThrowTrap

	blocklos			true

	name "Ǟ ਂ ৬ ৕ ۲ Ԩ ि į և "
	
	sprite				trap_rotating_pillar_green
	sprite_armed		trap_rotating_pillar_green
	sprite_sprung		trap_rotating_pillar_green


	counterclockwise	true
	rotatespeed			1

	power				sp_trap_fire_line
}

entityDef "trap_oscillating_spike"
{
	class				dmOscillatingTrap

	name "Ċ ġ ǵ হ Μ Ȉ "
	sprite				trap_spike_green
	sprite_armed		trap_spike_green
	sprite_sprung		trap_spike_green

	anim_extend			anim_spike_extend_green
	anim_retract		anim_spike_retract_green

	activerounds		2
	inactiverounds		2

	power				sp_spike_bleed_02
}

entityDef "trap_oscillating_spike_1rd"
{
	class				dmOscillatingTrap

	name "Ċ ġ ǵ হ Μ Ȉ  "
	sprite				trap_spike_green
	sprite_armed		trap_spike_green
	sprite_sprung		trap_spike_green

	anim_extend			anim_spike_extend_green
	anim_retract		anim_spike_retract_green

	activerounds		1
	inactiverounds		1

	power				sp_spike_bleed_02
}