


entityDef "warlord_conqueror"
{
	class			dmMonster

	level			11
	
	bBlockTileEntry	true
	sprite			warlord_conqueror_sprite
	name			"ѻ ŀ ਝ Ĩ Н ՗ ߫ "
	health			500
	cointype		copper_coins_small
	
	meleeDamage01	melee,6d6+45,0

	nametable		warlord_conqueror_name_chart
	banter			warlord
	
	hitBonus		130
	armor			20
	parry			10
	block			0
	dodge			100

	power_01		sp_warlord_conqueror_recovery
	power_02		sp_storm_driver_enemy
	power_03		sp_double_slash
	power_04		sp_press_the_attack
	power_05		sp_warlord_conqueror_100_blows
	power_06		sp_warlord_herald_shockwave

	tag2 humanoid
}

entityDef "warlord_harrier"
{
	class			dmMonster

	level			11
	
	bBlockTileEntry	true
	sprite			warlord_harrier_sprite
	name			"ѻ ŀ ਝ Ĩ ڪ ਪ ߫ "
	health			500
	cointype		copper_coins_small
	
	hasRanged				true
	rangedAttackSprite		ra_sprite_arrow
	rangedDamage01			ranged,8d6+12,0
	rangedAttackRange		6
	rangedattackrecharge	1
	rangedHitBonus			110


	nametable		warlord_harrier_name_chart
	banter			warlord
	
	hitBonus		130
	armor			8
	parry			20
	block			0
	dodge			130

	tag2 humanoid

	power_01		sp_warlord_harrier_knockback_arrow
	power_02		sp_warlord_harrier_stick_n_move
}
entityDef "warlord_herald"
{
	class			dmMonster

	level			11
	
	bBlockTileEntry	true
	sprite			warlord_herald_sprite
	name			"ѻ ŀ ਝ Ĩ ź Ŧ ͼ "
	health			500
	cointype		copper_coins_small
	
	meleeDamage01	fire,7d4+7,0

	nametable		warlord_herald_name_chart
	banter			warlord
	
	hitBonus		130
	armor			20
	parry			25
	block			0
	dodge			95

	tag2 humanoid

	power_01 sp_banner_loyalty_in_steel
	power_04 sp_banner_war_unending
	power_02 sp_warlord_lightspear
	power_03 sp_warlord_herald_shockwave
}

entityDef "warlord_sorceror"
{
	class			dmMonster

	level			11
	
	bBlockTileEntry	true
	sprite			warlord_sorceror_sprite
	name			"ѻ ŀ ਝ Ĩ ؀ ϔ "
	health			500
	cointype		copper_coins_small
	
	meleeDamage01	fire,3d4+4,0

	nametable		warlord_sorceror_name_chart
	banter			warlord

	tooclosedistance	3
	
	hitBonus		130
	armor			2
	parry			10
	block			0
	dodge			130
	
	power_01		sp_warlord_sorceror_contingency
	power_02		sp_ai_light_shield_1
	power_03		sp_enemy_heat_ray_1
	power_04		sp_plant_meteor_enemy_rank_1

	tag2 humanoid
}

entityDef "fake_warlord_sorceror"
{
	class			dmMonster

	level			5
	
	bBlockTileEntry	true
	sprite			warlord_sorceror_sprite
	name			"ѻ ŀ ਝ Ĩ ؀ ϔ  "
	health			10
	cointype		copper_coins_small
	
	meleeDamage01	fire,1,0

	nametable		warlord_sorceror_name_chart
	banter			bandit

	tooclosedistance	6

	nodrop	true
	
	hitBonus		0
	armor			2
	parry			5
	block			0
	dodge			50

	tag2 humanoid
}



entityDef "treasury_guard"
{
	class			dmMonster

	level			5
	
	bBlockTileEntry	true
	sprite			treasury_guard_sprite
	name			"জ ϯ Ҩ ɉ "
	health			100
	
	meleeDamage01	melee,3d4+18,0

	nametable		bandit_name_chart
	banter			bandit
	
	hitBonus		130
	armor			2
	parry			5
	block			0
	dodge			50

	tag2 humanoid
}
