// Light Armor //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
entityDef "sp_light_armor_phys_shield"
{
	class		dmSpecialPower
	
	powername	"ƿ ܅ "
	menudescription "̈ ƍ ʞ ̀ গ Ԋ Ċ ġ ̣ Ń ݆ Ͳ ۲ Ҩ ܅ ੲ ̈ ࢡ ܣ ̐ Ȏ ʑ ԇ [var1]٬ Ż ΅ ć ^3ڈ ࢤ :^7, Ǵ ५ ĥ ड़ Ԏ ŕ 3֕ न ݂ ć"

	var1	[sciencedelta]/2+2x[herolevel]+8

	selfstatuseffect light_armor_physical_shield

	script cast_light_shield_blowout

	requiresarmor	lightarmor

	stamcost	[baselinestamina]/5+1

	icon	1,0


}

entityDef "sp_light_armor_flux_shield_blowout"
{
	class		dmSpecialPower
	
	powername	"ؒ Ȟ į ܅ "
	menudescription "Ȇ ॹ Ċ ġ ࠔ ছ Ҕ Վ Ҩ ܅ Ϧ ̈ Ҟ Ċ Ŋ ि Ȯ ħ ࠔ ف Ա ǫ Κ ƍ ҃ ɣ ȅ ۲ ੓ ؀ Ż ΅ ć^3ڈ ࢤ :^7Β 3֕ ǔ Ԏ ŕ Ԏ ŕ ॹ ѷ ৭ դ ƺ ޛ Ż ΅ Ϧ Ɛ į خ Ľ 3˻ ɻ ć"

	selfstatuseffect light_armor_flux_shield

	script cast_flux_shield_blowout

	requiresarmor	lightarmor

	stamcost	[baselinestamina]/4+1

	icon	1,2
}

entityDef "sp_light_armor_flux_shield_enemy"
{
	class		dmSpecialPower
	
	powername	"ؒ Ȟ į ܅  "
	menudescription "Ȇ ॹ Ċ ġ ࠔ ছ Ҕ Վ Ҩ ܅ Ϧ ̈ Ҟ Ċ Ŋ ि Ȯ ħ ࠔ ف Ա ǫ Κ ƍ ҃ ɣ ȅ ۲ ੓ ؀ Ż ΅ ć^3ڈ ࢤ :^7Β 3֕ ǔ Ԏ ŕ Ԏ ŕ ॹ ѷ ৭ դ ƺ ޛ Ż ΅ Ϧ Ɛ į خ Ľ 3˻ ɻ ć "
	script enemy_cast_flux_shield

	powershouldtarget	friendly

	cooldown	10

	icon	1,2
}




entityDef "sp_random_element_armor_blast"
{
	class		dmSpecialPower
	powername	"ƺ ޛ ǟ Ǵ ؂ "

	dealdamage	random,[herolevel]/2d3+2,0.0
	originEmitter random_element_blast_emitter_quick
	
	magicscore	0.2
}


// Medium Armor //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
entityDef "sp_arrow_time"
{
	class		dmSpecialPower
	
	powername	"ނ ܘ Ա ৎ "
	menudescription "খ ɢ Ċ ġ В Ș ۲ ৖ Ц ͥ и հ Ӯ Ⱥ ƍ ۲ ৊ ঁ Ƨ ć͙ չ ƍ ̈ य़ ġ Ա ৎ ׋ ৊ ঁ ॡ ݏ ԉ Ǵ ੲ ƍ Η ɣ ȅ ۲ ԉ Ǵ ि ޺ ঢ় ड़ ۲ Ԏ ŕ ੯ "
	
	selfstatuseffect arrow_time_stance

	requiresarmor	mediumarmor
	
	powershouldtarget	friendly
	
	stamcost	[baselinestamina]/3

	icon	1,5
}

// Heavy Armor //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

entityDef "sp_heavy_armor_battle_fervor"
{
	class		dmSpecialPower
	
	powername	"ѻ ԛ ٷ ٙ "
	menudescription "ϛ ܎ Ē ܙ ۠ Ʀ ۲ ߭ Ș ˵ ɬ ܎ ॠ ǃ ѻ ԛ Ģ ੲ ƞ ए ƍ ۲ ঙ ۑ ࠔ ̀ Ɲ Ҩ ƍ ćƍ ҃ ɣ ۲ ږ ۀ Ż ΅ ǫ Κ 30%Ϧ ш ̼ ƍ ۲ ߭ Ș ੲ ב Ċ ַ զ Ѿ ƍ উ ࠔ ш ̼ 5%۲ Փ ́ ۍ ʣ Ƨ ć"
	
	selfstatuseffect heavy_armor_stamina_restore_stance

	requiresarmor	heavyarmor
	
	powershouldtarget	friendly

	script	cast_battle_fervor
	
	stamcost	[baselinestamina]/5+[herolevel]

	icon	1,6
}

entityDef "sp_heavy_armor_iron_defiance"
{
	class		dmSpecialPower
	
	powername	"ণ ব ɠ ң "
	menudescription "ǫ Κ ҃ Օ Ż ΅ ۲ 20%ćׁ ̽ ੲ ƍ ॹ ѷ [var1]Տ ̾ Ż ΅ ੲ Ż ΅ Ƨ ħ Đ Ċ ी ƍ ҃ ɣ ۲ Ǆ ঈ Ż ΅ ć"
	
	selfstatuseffect heavy_armor_attack_power_stance

	var1	[scienceeffectincrease]+[herolevel]/2+3

	requiresarmor	heavyarmor
	
	powershouldtarget	friendly
	
	stamcost	[baselinestamina]/4+[herolevel]

	icon	1,8
}