// Sword and Board Attacks //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

entityDef "sp_high_guard"
{
	class		dmSpecialPower
	
	powername	"੎ ޣ ͷ ɉ "
	menudescription "ƍ ष đ Ϧ Ī छ ƍ ۲ ܅ ڑ ੲ ̈ ǭ ˻ ɻ ǔ ޺ Ŀ ƍ В Ș ۲ ֕ ӌ ț ѷ ć͙ չ ƍ ̈ ࣗ Ա ৎ ǔ ֕ ӌ ੲ ƍ Ÿ Ф ȅ Ċ ġ ǁ इ ۲ ɠ Ǵ ੯ "
	
	selfstatuseffect fighter_high_guard
	
	equipped_1 1h
	equipped_2 shield

	powershouldtarget	friendly
	
	stamcost	[baselinestamina]/6

	icon 0,18
}

entityDef "sp_eye_rake"
{
	class		dmSpecialPower
	
	powername	"܍ ঈ Ȉ ݛ "
	menudescription "ԫ ࣅ ƍ ۲ Ԏ ŕ Ց ޵ ܇ ȅ क़ ŗ ĭ ƍ ̈ Ţ ũ Ģ ॹ ѷ Ċ ġ ϊ ́ ۲ Ż ɦ ੲ Β Ţ ॹ ѷ ؒ ࢔ ԍ չ Ϧ ̈ ԉ Ǵ Ա ɣ ȅ Ż ΅ ć"
	
	nummeleeattacks 1
	
	selectRange 1
	
	cantmiss	true
	
	statuseffect_1	fighter_bleed	
	statuseffect_2	fighter_blind
	
	equipped_1 1h
	equipped_2 shield
	
	stamcost	12
}

entityDef "sp_shield_rush"
{
	class		dmSpecialPower
	
	powername	"܅ Ǵ "
	menudescription "ϛ ܎ ƍ ۲ ܅ ڑ ǟ Ԁ ࠭ ̾ 5֕ ŧ ̽ ۲ Ċ ġ Ԏ ŕ ੲ Ɛ Ţ ũ ԫ ؀ ͹ ѷ đ Ċ Ȟ ƌ ćࣗ ܁ ։ ŧ ɝ ʞ ̀ ܁ ։ ̈ Ğ ˻ ɻ ǔ ԫ ؀ ॹ ѷ ॡ ݏ ʦ ੓ ؀ Ż ΅ ć"
	
	nummeleeattacks 1
	
	selectRange 5

	charge		true
	cantmiss	true
	
	damagemod 0.5
	
	equipped_1 1h
	equipped_2 shield
	
	hitTargetEmitter blunt_impact_emitter

	script	shieldrush
	
	stamcost [baselinestamina]/5

	targettile_01	not_empty
	targettile_02	in_los

	icon 0,12
}



entityDef "sp_wreck_armor"
{
	class		dmSpecialPower
	
	powername	"׈ ܣ ۻ ۑ "
	menudescription "Ċ ġ ʰ ֶ І छ ɩ Ċ ġ ʰ ֶ Ϧ ܚ Չ ǫ Κ ܁ ։ ۲ ʰ ֶ ੲ ܑ ܎ į ʀ Ρ ײ ŕ ̈ ѧ ľ ć"
	
	nummeleeattacks 1
	
	selectRange 1
	
	statuseffect_1 armor_break
	
	cantmiss	true
	
	equipped_1 1h
	equipped_2 shield
	
	stamcost	12

	icon 0,13

}

entityDef "sp_enemy_quick_stabs_01"
{
	class		dmSpecialPower
	
	powername	"Μ ǵ ਦ Ս 1"
	menudescription "Ċ ġ ʰ ֶ І छ ɩ Ċ ġ ʰ ֶ Ϧ ܚ Չ ǫ Κ ܁ ։ ۲ ʰ ֶ ੲ ܑ ܎ į ʀ Ρ ײ ŕ ̈ ѧ ľ ć "

	dealdamage_01	melee,12+1d4,0
	dealdamage_02	ranged,12+1d4,0
	dealdamage_03	bleed,12+1d4,0
	
	selectRange 1

	originemitter	emitter_quick_stab
	
	icon 0,13

}
entityDef "sp_enemy_quick_stabs_02"
{
	class		dmSpecialPower
	
	powername	"Μ ǵ ਦ Ս 2"

	dealdamage_01	melee,30+1d8,0
	dealdamage_02	ranged,30+1d8,0
	dealdamage_03	bleed,30+1d8,0
	
	selectRange 1

	originemitter	emitter_quick_stab
	
	icon 0,13

}

entityDef "sp_enemy_quick_stabs_03"
{
	class		dmSpecialPower
	
	powername	"Μ ǵ ਦ Ս 3"
	menudescription "Ċ ġ ʰ ֶ І छ ɩ Ċ ġ ʰ ֶ Ϧ ܚ Չ ǫ Κ ܁ ։ ۲ ʰ ֶ ੲ ܑ ܎ į ʀ Ρ ײ ŕ ̈ ѧ ľ ć  "

	dealdamage_01	melee,65+1d8,0
	dealdamage_02	ranged,65+1d8,0
	dealdamage_03	bleed,65+1d8,0
	
	selectRange 1

	originemitter	emitter_quick_stab
	
	icon 0,13

}



entityDef "sp_furious_assault"
{
	class		dmSpecialPower
	
	powername	"Ս к ࢢ Ǵ "
	menudescription "ԥ γ Ċ ॣ Ĥ х м Ҍ Ǵ Η Ԏ ŕ Ǵ ५ ȅ 8̉ ֕ į ̽ ć"
	
	nummeleeattacks 5

	damagemod -0.60
	
	selectRange 1
	
	equipped_1 1h
	equipped_2 shield
	
	bullrush 8
	
	hitTargetEmitter axe_flurry_emitter

	targettile_01	not_empty
	targettile_02	in_los
	
	stamcost	[baselinestamina]/5
	
}

entityDef "sp_hammer_and_anvil"
{
	class		dmSpecialPower
	
	powername	"ঙ ় ē ব ܢ "
	menudescription "р ǟ Ğ ġ ̉ ֕ ੲ Օ դ Ÿ ̈ р ǟ į Ȏ Ѻ į ʀ ɡ Ȟ ԉ Ǵ ć͙ չ ԉ Ǵ ܁ ։ ܄ ɾ ੲ Ǽ Ż ΅ ̱ ț ć"

	damagemod 0.2
	
	script hammer_and_anvil

	selectRange 2
	
	equipped_1 1h
	equipped_2 shield	

	stamcost [baselinestamina]/6

	targettile_01	empty
	targettile_02	in_los

	icon 0,14
	
}



entityDef "sp_one_stood_against_many"
{
	class		dmSpecialPower
	
	powername	"Ċ ̈́ Д Ǌ "
	menudescription "к ʓ ܎ ɡ ǳ ƍ ۲ ˬ ࣆ ੲ ਽ Ԕ 3֕ ǔ ҃ Օ Ԏ ŕ ۲ ̱ ۷ ԍ չ ੲ Ϧ Ɛ ƍ Β Ζ ݏ ǔ ۲ ҃ Օ Ԏ ŕ ࡛ Ф Ğ ˻ ɻ ۲ ѻ ԛ ț ѷ ć"
	
	equipped_1 1h
	equipped_2 shield

	script one_stood_against_many

	stamcost	[baselinestamina]/4+[herolevel]

	powershouldtarget	friendly

	icon 0,13
}


// Legendary Armsman //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

entityDef "sp_mighty_hew"
{
	class		dmSpecialPower
	
	powername	"В Ș ܟ Ǵ "
	menudescription "ӏ Ǵ ਊ ड़ ƍ ۲ ď ġ Ԏ ŕ ܁ ։ ć"
		
	nummeleeattacks 1
	selectRange 1
	
	sweep 3
	
	hitTargetEmitter slash_wound_emitter
	
	hitmod 0.75
	damagemod 0.25
	
	equipped_1 2h
	
	stamcost	12
}


entityDef "sp_windup_chop"
{
	class		dmSpecialPower
	
	powername	"޲ ޷ ӏ ܟ "
	menudescription "৽ ࢫ Ċ ˻ ɻ ࡬ Ș Ϧ ॹ ѷ ਉ ϟ В Ș Ė Ǧ ܪ ۲ ԉ Ǵ ੲ Ϧ ॹ ѷ ϊ ́ Ż ΅ ć"
	
	nummeleeattacks 1
	selectRange 1

	casttime 1
	
	hitmod 2.0
	damagemod 3.0	
	
	equipped_1 2h
	
	stamcost	40
}

entityDef "sp_crowd_control"
{
	class		dmSpecialPower
	
	powername	"ߡ ƈ Ө Ȇ "
	menudescription "ӏ Ǵ Ϧ Ǵ ५ ਊ ड़ ƍ ۲ ď ġ Ԏ ŕ ܁ ։ ć"
		
	nummeleeattacks 1
	selectRange 1
	
	sweep 3
	
	knockback 3d3
	
	hitTargetEmitter blunt_impact_emitter
	
	hitmod 0.75
	damagemod 0.75
	
	equipped_1 2h
	
	stamcost	[baselinestamina]/5
	icon 0,15
}

entityDef "sp_press_the_attack"
{
	class		dmSpecialPower
	
	powername	"ӈ đ ԉ Ǵ ӈ ধ "
	menudescription "Ȏ ॠ Ċ ׂ Ϧ ́ ϡ ϶ ӏ Ǵ ੲ Β ॺ ५ ۲ Ԏ ŕ ॹ ѷ ؒ ࢔ Ż ΅ ćР ७ ɻ ێ հ Β Ť ॡ ݏ Ԏ ŕ ੯ "
		
	selectRange 1

	hitmod 0.5
	damagemod 0.25
	
	equipped_1 2h
	stamcost	[baselinestamina]/5+[herolevel]+2

	script	press_the_attack

	icon 1,10
}


entityDef "sp_head_collector"
{
	class		dmSpecialPower
	
	powername	"͆ ਜ ԇ ৶ ߫ "
	menudescription "ׁ ԉ Ǵ ɰ Β ʞ ̀ 360϶ ࡎ ̀ ǔ ۲ Ԏ ŕ ॹ ѷ ؒ ࢔ Ż ΅ ć͙ չ Օ Ԏ ŕ ׅ Ō ੲ ɰ Ǘ ַ ɡ Ȟ ԉ Ǵ ੯ "

	burstRadius	1
	nummeleeattacks 1
	hitmod 0.5
	damagemod 0.25
	
	repeatonkill	1

	equipped_1	2h
	
	statuseffect_1 fighter_bleed
	
	originEmitter whirling_axe_emitter
	hitTargetEmitter slash_wound_emitter
	
	stamcost	25
}

entityDef "sp_wheel_of_pain"
{
	class		dmSpecialPower
	
	powername	"ۧ ࡋ į ी "
	menudescription "৶ Ģ ۲ ѻ ԛ ڞ к Ɛ ƍ Ա ϟ Β ʞ ̀ Ɛ ǳ ڞ Ľ ۲ ड़ ह ԉ Ǵ ੲ Ɍ Ɛ Ծ ̈ ॠ ࢖ Ǎ Ţ ࢖ Ȟ ۲ Ա ƣ ć"
	
	selfstatuseffect fighter_master_of_arms
	
	equipped_1 2h
	
	stamcost	[baselinestamina]/2+[herolevel]+2

	powershouldtarget	friendly

	icon 0,17
}

entityDef "status_power_master_of_arms"
{
	class		dmSpecialPower
	
	powername	"^2ۧ ࡋ į ी "
	
	burstRadius	1

	nummeleeattacks 1

	hitmod -0.2
	damagemod -0.2

	castingstring	"[attacker]˺ ̺ Ԩ ि ޺ ב ġ ܁ ։ ԥ ŧ ৸ ٬ ࠴ ۲ ԉ Ǵ ੯ "
	
	hitTargetEmitter slash_wound_emitter

}


entityDef "sp_spike_bleed_02"
{
	class		dmSpecialPower
	
	powername	"Μ Ȉ Ԋ ࢔ 2"
	menudescription ""

	dealdamage_01	bleed,10d4,0
	dealdamage_02	melee,5d4,0

	statuseffect_1 arrow_bleed_enemy_02

	cantmiss	true
	silent		true

	powershouldtarget	everyone
}