entityDef "scroll_test1"
{
	class			dmConsumable
	name			"ؕ ࣑ ɏ ृ "
	flavorText		"ێ Ń ؕ ࣑ ۲ ԫ ԍ ɏ ृ "
	uses			1
	itemtype		scroll
	value			250
	statuseffect_1	1h_axe_bleed
}

entityDef "scroll_test2"
{
	class			dmConsumable
	name			"ॠ Ċ ׂ ؕ ࣑ ۲ ɏ ृ "
	flavorText		"ێ Ń ॠ Ċ ׂ ؕ ࣑ ۲ ԫ ԍ ɏ ृ "
	uses			1
	itemtype		scroll
	value			250
	statuseffect_1  med_heal_over_time
	power_1			sp_viking_charge
}

entityDef "scroll_test3"
{
	class			dmConsumable
	name			"ɋ ২ ɏ ृ "
	flavorText		"ɋ ২ ਕ ࣇ ߜ ħ ܈ ۲ ɏ ृ "
	uses			1
	itemtype		scroll
	value			250
	statuseffect_1  med_heal_over_time
	power_1			sp_viking_charge
	isdangerous		true
}

entityDef "upgrade_hammer"
{
	class			dmUpgradeHammer
	name			"Ⱥ ޣ ় "
	uses			1
	itemtype		hammer
	value			250
	power_1			sp_upgrade_hammer_power
	sprite			upgrade_hammer_sprite
	
}

