entityDef "shield_light_t1"
{
	class			dmShield

	name			"Џ Վ ۲ ব ț ٷ ˱ "
	sprite			shield_light_t1
	blockvalue		15
	shieldBashDamage	1d4
	rangedDamageReduction	1
	flavorText		"ࢬ ۼ ܎ Ċ Ϊ ѻ ŀ ব স ੰ TMੱ "

	value			18
	info1			shield

	tier			1
	
}

entityDef "shield_light_t2"
{
	class			dmShield

	name			"਷ ਝ ۲ Ƚ ĩ ̄ ܅ "
	sprite			shield_light_t2
	blockvalue		22
	rangedBlockValue	20
	shieldBashDamage	1d4
	rangedDamageReduction	1
	flavorText		"৷ ȉ ܎ 1022ϥ Ԣ ǀ ߘ ϓ Щ į ѻ ۲ ̊ Յ ੯ "

	value			4850
	info1			shield

	tier			2
	
}

entityDef "shield_light_t3"
{
	class			dmShield

	name					"࢔ ޡ Ϳ ܜ ̄ ܅ "
	sprite					shield_light_t3
	blockvalue				30
	rangedBlockValue		20
	shieldBashDamage		1d4
	rangedDamageReduction	1
	flavorText				"ࢥ ਯ ܎ Ԗ Ē ذ ۲ ͹ ߟ ǭ Ɖ Ͳ ৷ ȉ ੲ ɰ ŧ ɠ Ζ Ϧ Ƿ Ԕ ǭ ı ҃ Օ Ж Ѓ ۲ ࠔ ছ ć"

	value			35205
	info1			shield

	tier			3
	
}

//===============================================================================================================
// Large Shields
//===============================================================================================================

entityDef "shield_heavy_t1"
{
	class			dmShield

	name			"̠ ূ ৖ Ц Ҩ ܅ "
	sprite			shield_heavy_t1

	blockvalue		20
	armorvalue		2

	flavorText		"Ҭ ң Ͼ ͢ ݋ ʢ ב ġ ŕ ăϒ ל Ą۲ ǟ Ȟ ੲ य़ ġ ܅ ɰ ŧ Р ͘ ̉ ħ ƍ ՗ Ȝ ć"
	identified		false
	value			135
	
	info1			largeshield
	info2			shield
	
	tier			1
}

entityDef "shield_heavy_t2"
{
	class			dmShield

	name			"ޡ ۰ į ̰ "
	sprite			shield_heavy_t2

	blockvalue		28
	armorvalue		4

	flavorText		"Ċ ġ В ́ ۲ Ҩ ܅ ੲ ɫ ࣇ ؀ ̈ ޡ ࠹ ঈ Ƿ ۘ ƅ ࢔ ۦ ੲ ০ ਉ ƍ ۲ Ԏ ŕ ؒ ۰ ࠹ ۲ ࢔ ćࣽ ছ ޏ ޘ ć"
	identified		false
	value			17535
	
	info1			largeshield
	info2			shield
	
	tier			2
}

entityDef "shield_heavy_t3"
{
	class			dmShield

	name			"܈ ̪ Ҩ ܅ "
	sprite			shield_heavy_t3

	blockvalue		35
	armorvalue		10

	flavorText		"Փ В জ δ Ҍ ॹ ۲ ৊ ٯ ੎ ̪ ੲ ɰ ŧ Ӯ Ɠ ԫ Ԏ ۲ Ɲ Ҩ ćƂ Ծ ħ ŗ ĭ ৉ Ծ Ͼ ܎ ۲ ੴ "
	identified		false
	value			67535
	
	info1			largeshield
	info2			shield

	tier			3
	
}

//===============================================================================================
// Uniques

entityDef shield_light_t0
{
	class			dmShield

	name			"Ċ ȼ Ҩ ܅ "
	sprite			shield_light_t0
	blockvalue			10
	shieldBashDamage	1d4
	rangedDamageReduction	1
	flavorText		"ਉ ϟ ࠇ ; य़ Ծ ͘ ۲ Ċ ȼ ੲ Ƃ Ծ ɫ ࢫ ͵ ࠔ ȟ ƍ ॷ क़ ݴ Ċ Ǌ ࣢ ̈ ѧ य़ ġ ʝ ੴ "

	value			0
	info1			shield

	tier			0
}

entityDef shield_light_t4
{
	class			dmShield

	name			"ɩ Ċ ȼ Ҩ ܅ "
	sprite			shield_light_t4
	blockvalue			10
	rangedBlockValue	20
	shieldBashDamage	1d4
	rangedDamageReduction	1
	flavorText		"ʷ ੲ ̈ य़ ঘ ćР ঑ ੯ "

	value			0
	info1			shield

	tier			4
}


