entityDef "light_armor_physical_shield"
{
	class	dmStatusEffect
	particleeffect particle_light_shield
	
	appliedtext "^5[victim]^7Ǿ ॹ Ċ ַ Ż ΅ Ҩ ܅ ੯ "
	endedtext "^5[victim]^7'۲ Ż ΅ Ҩ ܅ ࢡ Ҍ ܣ ੯ "

	duration 20
	healthpool	[sciencedelta]/2+2x[herolevel]+8
	
	statuscode "^5Ҩ ܅ "
	effecttype buff_defense

	emitteronend emitter_light_shield_break

	sfx_applied	light_shield_up

	evaluate_takehit	light_shield_take_hit

}

entityDef "light_armor_flux_shield"
{
	class	dmStatusEffect
	particleeffect particle_flux_shield
	
	appliedtext "^5[victim]^7ҟ Ȇ Ϧ Џ Վ ੓ ؀ ࠔ ছ ć"
	endedtext "^5[victim]^7۲ ܱ Ҩ ܅ ͅ ԍ ć"

	duration [scienceoffenseduration]x2+12
	
	evaluate_takehit	flux_shield_take_hit
		
	statuscode "^5Ҩ ܅  "
	effecttype buff_defense

	emitteronend emitter_flux_shield_break

	sfx_applied	flux_shield_up

}


entityDef "light_armor_flux_shield_enemy_self"
{
	class	dmStatusEffect
	particleeffect particle_flux_shield
	
	appliedtext "^5[victim]^7ҟ Ȇ Ϧ Џ Վ ੓ ؀ ࠔ ছ ć "
	endedtext "^5[victim]^7۲ ܱ Ҩ ܅ ͅ ԍ ć "

	duration 6
	
	evaluate_takehit	flux_shield_take_hit
		
	statuscode "^5Ҩ ܅   "
	effecttype buff_defense

	emitteronend emitter_flux_shield_break

	sfx_applied	flux_shield_up

}




entityDef "heavy_armor_stamina_restore_stance"
{
	class	dmStatusEffect
	particleeffect particle_def_up
	
	appliedtext "^5[victim]^7ێ Փ ׈ ঑ ۲ ҇ ׋ Ӊ ѻ ҃ Օ ۲ Ԏ ŕ ć"
	endedtext "^5[victim]^7۲ ѻ ԛ ٛ ј Ϗ ޵ क़ ə ć"

	duration 12+[scienceoffenseduration]

	damagetaken_01	melee,0,-0.3
	damagetaken_02	ranged,0,-0.3
	damagetaken_03	bleed,0,-1.0
	
	evaluate_takehit	heavy_armor_stamina_restore
	onkill_restore_health	0.05
	onkill_restore_stam		0.10

	statuscode "^5ٛ ј "
	effecttype buff_defense

}



entityDef "heavy_armor_attack_power_stance"
{
	class	dmStatusEffect
	particleeffect particle_def_up
	
	appliedtext "^5[victim]^7Ǧ ̻ ͘ ׍ ٟ ҃ Օ ԓ ԉ Ǵ [him]۲ ŕ ੯ "
	endedtext "^5[victim]^7۲ ѻ ԛ ٛ ј Ϗ ޵ क़ ə ć "

	armormod 3.0

	duration 6+[scienceoffenseduration]
	
	evaluate_takehit	heavy_armor_build_attack_power

	damagetaken_01	any,0,-0.2
		
	statuscode "^5ԉ Ǵ "
	effecttype buff_defense

}

entityDef "arrow_time_stance"
{
	class	dmStatusEffect
	particleeffect particle_def_up
	
	appliedtext "^5[victim]^7ॠ ǃ Ζ ނ Ա ৎ ੯ "
	endedtext "^5[victim]^7Ƭ ֿ Ζ ނ ͥ ȥ ć"
	dodgemod 0.5
	duration 6
	
	react_dodgeattack	deflectrangedattack

	statuscode "^5ि ݌ "
	effecttype buff_defense

}


entityDef "shield_blowout_debuff"
{
	class	dmStatusEffect
	
	appliedtext "^5[victim]۲ ^7Ҩ ܅ ৽ ࢫ Ċ Ŋ Ա ৎ ш ̼ ć"
	endedtext "^5[victim]^7ɰ ŧ Ǘ Ċ ַ ҡ ӫ Ҩ ܅ ć"

	duration 8

	statuscode "^5ڈ ࢤ "

}


