entityDef "gentlemans_rapier_wit"
{
	class	dmStatusEffect
	
	duration	20
	var1		1
	appliedText	"[victim]Ծ ࠰ ѻ ́ ϔ ੯ "
	
	particleeffect			particle_counterattack_parry

	evaluate_takehit		rapier_counter
	react_blockattack		dmscript_rapier_counter_react_bdp
	react_dodgeattack		dmscript_rapier_counter_react_bdp
	react_parryattack		dmscript_rapier_counter_react_bdp

	effecttype				buff_offense
}

entityDef "bandit_parry_stance"
{
	class	dmStatusEffect
	
	duration	2
	var1		1
	appliedText	"[victim]Ӹ ǳ ľ Ǡ ԛ ۲ ͥ ȥ ੯ Ι Ъ फ़ Ǵ ੯ "
	
	particleeffect			particle_counterattack_parry

	evaluate_takehit		bandit_counter
	react_blockattack		dmscript_bandit_counter_react_bdp
	react_dodgeattack		dmscript_bandit_counter_react_bdp
	react_parryattack		dmscript_bandit_counter_react_bdp

	effecttype				buff_offense
}

entityDef "gentlemans_disarming_smile"
{
	class	dmStatusEffect
	
	duration	1
	
	evaluate_takehit		disarming_smile
	effecttype				buff_offense
}

entityDef "gentlemans_refreshments_are_served"
{
	class	dmStatusEffect
	
	duration	2

	evaluate_takehit		refreshments_are_served
	effecttype				buff_offense
}

entityDef "rapier_wit_bleed"
{
	class	dmStatusEffect
	
	duration 2
	emitter test_blood_emitter
	
	appliedtext   "ې Ń [inflictor]۲ ^3Ǵ ȏ ҈ Շ ^7^3[victim]^7׀ ̈ ^1ؒ ࢔ ^7੯ "
	Name "࢔ ؒ ً ̉ "

	stackedtext	"^3[victim]^7۲ Ż ȥ Տ ț ğ ঙ ľ ੯ "
	stackable true

	
	recurringdamage_01 bleed,4x[scienceeffectincrease]+[herolevel]d4,0
}

entityDef "bandit_counter_bleed"
{
	class	dmStatusEffect
	
	duration 2
	emitter test_blood_emitter
	
	appliedtext   "^3[victim]^7׀ ˼ ħ ݛ Ȉ फ़ Ǵ ߬ ^1ؒ ࢔ ^7੯ "
	Name "࢔ ؒ ً ̉  "

	stackedtext	"^3[victim]^7۲ Ż ȥ Տ ț ğ ঙ ľ ੯  "
	stackable true

	
	recurringdamage_01 bleed,4x[scienceeffectincrease]+[herolevel]d4,0
}


entityDef "status_effect_blazing_vituperation"
{
	class dmStatusEffect
	duration 3
	tick_specialpower sp_blazing_vituperation_dot

	endedtext     "[inflictor]۲ ٛ ٱ ࣙ ࢷ ޲ Ń Ǣ ਇ đ հ ć"
}

entityDef "disarming_smile_debuff"
{
	class	dmStatusEffect
	
	duration [scienceoffenseduration]/2+3

	particleeffect particle_atk_down
	
	stackedtext	"^3[victim]^7޽ ޿ ƫ Ċ ġ ԫ ৚ ޣ ۲ я ֢ ੯ "
	stackable true

	damagedealt_1	any,0,-0.50
}