

//==================================================================================================================================================
// Potion Stats
//==================================================================================================================================================

entityDef "stremf_bonus_small"
{
	class	dmStatusEffect
	particleeffect particle_stat_up
	
	appliedtext "[victim]˼ Ș ছ آ Ȟ ੯ "
	endedtext "[victim]˻ ȅ ׀ ϟ Ș ছ ć"
	str 10
	duration	[scienceeffectincrease]x3+18

	
	statuscode "^5Ș ছ Ⱥ ޣ "

}
entityDef "skills_bonus_small"
{
	class	dmStatusEffect
	particleeffect particle_stat_up
	
	appliedtext "[victim]Ɛ ێ ̱ В қ ࠔ ѻ ԛ ੯ "
	endedtext "[victim]˻ ȅ ׀ ϟ қ ࠔ ć"
	skl 10
	duration	[scienceeffectincrease]x3+18

	
	statuscode "^5қ ω Ⱥ ޣ "

}
entityDef "foom_bonus_small"
{
	class	dmStatusEffect
	particleeffect particle_stat_up
	
	appliedtext "[victim]Ɛ ێ ੎ ࠔ ४ च ੯ "
	endedtext "[victim]˻ ȅ ׀ ϟ ੎ ࠔ ć"
	foom 10
	duration	[scienceeffectincrease]x3+18

	
	statuscode "^5੎ ࠔ Ⱥ ޣ "

}
entityDef "science_bonus_small"
{
	class	dmStatusEffect
	particleeffect particle_stat_up
	
	appliedtext "[victim]۲ ࠙ Ģ Ƽ ً ľ ԣ ۲ ݆ қ ੯ "
	endedtext "[victim]˻ Г ׀ ϟ ݆ қ ć"

	sci 10
	
	duration	[scienceeffectincrease]x3+18
	
	statuscode "^5݆ қ Ⱥ ޣ "

}

entityDef "barkskin_potion_effect"
{
	class	dmStatusEffect
	particleeffect particle_def_up
	
	appliedtext "[victim]۲ ۴ ࠃ ͙ ۻ ۑ ࠴ ̓ ܩ ੯ "
	endedtext "[victim]۲ ۴ ࠃ ˻ Г ׀ ϟ ć"

	damagetaken_01	any,-5,-0.1

	duration [scienceeffectincrease]x3+6
	base_armor		"4x[scienceeffectincrease]+4+[herolevel]+[herolevel]"

	statuscode "^5֌ ۴ "
}

entityDef "ironskin_potion_effect"
{
	class	dmStatusEffect
	particleeffect particle_def_up
	
	appliedtext "[victim]۲ ۴ ࠃ ɤ ѷ ব ۻ ۑ ੯ "
	endedtext "[victim]۲ ۴ ࠃ ˻ Г ׀ ϟ ć "

	damagetaken_01	any,-12,-0.1

	duration [scienceeffectincrease]x3+6
	base_armor		"12x[scienceeffectincrease]+12+[herolevel]+[herolevel]"

	statuscode "^5֌ ۴  "
}

entityDef "champion_bonus_small"
{
	class	dmStatusEffect
	particleeffect particle_atk_up
	
	appliedtext "[victim]Ǧ ̻ ͘ Ӽ ׍ ҃ Օ Ԏ ŕ ੯ "
	endedtext "[victim]۲ ѻ ԛ ̱ В ؠ ͅ ć"

	duration				[scienceoffenseduration]x2+8
	damagetaken_01			any,0,-0.2

	str			[herolevel]/2+1
	foom		[herolevel]/2+1
	sci			[herolevel]/2+1
	skl			[herolevel]/2+1

	hitmod			0.3
	healperturn		2x[scienceeffectincrease]+1d2+[herolevel]
	statuscode		"^5Ŷ ࠏ ߫ ੯ "

	championglow	true
}

entityDef "overworld_scouting_effect"
{
	class	dmStatusEffect
	particleeffect particle_atk_up
	
	appliedtext "[victim]ф Ծ ̈ ѻ ŀ ۲ Ͼ Ԋ ȵ ̡ Ɇ Օ Ŷ ȥ ੯ "
	endedtext "[victim]۲ ѻ ԛ ̱ В ؠ ͅ ć "

	duration				[scienceoffenseduration]x2+16
	damagetaken_01			any,0,-0.3

	str			[herolevel]/2+1
	foom		[herolevel]/2+1
	sci			[herolevel]/2+1
	skl			[herolevel]/2+1

	hitmod			0.3
	healperturn		2x[scienceeffectincrease]+1d2+[herolevel]
	statuscode		"^5Ɩ ΐ "

	championglow	true
}

entityDef "pool_hit_harder"
{
	class	dmStatusEffect
	particleeffect particle_atk_up
	
	appliedtext "[victim]Ǧ ̻ ͘ Ӽ ׍ ҃ Օ Ԏ ŕ ੯  "
	endedtext "[victim]۲ ѻ ԛ ̱ В ؠ ͅ ć  "

	duration				50+[scienceoffenseduration]x2
	damagedealt_01			any,[herolevel],0.2

}

entityDef "pool_take_less_damage"
{
	class	dmStatusEffect
	particleeffect particle_def_up
	
	appliedtext "[victim]Ǧ ̻ ͘ Ӽ ׍ ҃ Օ Ԏ ŕ ੯   "
	endedtext "[victim]۲ ѻ ԛ ̱ В ؠ ͅ ć   "

	duration				50+[scienceoffenseduration]x2
	damagetaken_01			any,0,-0.2

}



entityDef "small_heartburn"
{
	class		dmStatusEffect
	emitter		emitter_on_fire
	
	appliedtext "[victim]^3چ ٵ छ հ ੯ ^7ƍ ˚ ľ ŗ ĭ ੯ ੴ "
	continuingtext "[victim]̈ ؐ ؐ چ ٵ Ա Η ^1Β Ԏ ŕ ॹ ѷ ਤ ̽ ٞ ٻ Ż ΅ ^7੯ "
	endedtext "[victim]Ē Ǘ چ ٵ ć"

	duration		1d3+4

	name "̈ ٞ ٻ Ģ ٬ Œ [himself]"

	damagetaken01	ice,0,-1.0

	recurringdamage	fire,1d3,0
	damagedealt_1	fire,1d6,0
	statuscode "^1چ ٵ "
}

entityDef "small_stam_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	duration [scienceeffectincrease]x3+6
	staminaperturn    "1d3+2"

	statuscode "RgnStam"


	appliedtext "[victim]׀ ॳ س ш ̼ ޕ Ș ć"
	endedtext "[victim]͹ ѷ ш ̼ ޕ Ș ć"
}
entityDef "med_stam_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	duration [scienceeffectincrease]x3+6
	staminaperturn    "1d3+8"

	statuscode "RgnStam"

	appliedtext "[victim]׀ ॳ س ш ̼ ޕ Ș ć "
	endedtext "[victim]͹ ѷ ш ̼ ޕ Ș ć "

}
entityDef "large_stam_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	duration [scienceeffectincrease]x3+6
	staminaperturn    "2d3+16"

	statuscode "RgnStam"


	appliedtext "[victim]׀ ॳ س ш ̼ ޕ Ș ć  "
	endedtext "[victim]͹ ѷ ш ̼ ޕ Ș ć  "

}

entityDef "small_mana_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	duration [scienceeffectincrease]x3+6
	manaperturn    "1d3+2"

	statuscode "RgnMana"


	appliedtext "[victim]׀ ॳ ׂ ш ̼ ܺ Ș ć"
	endedtext "[victim]͹ ѷ ш ̼ ܺ Ș ć"

}
entityDef "med_mana_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	duration [scienceeffectincrease]x3+6
	manaperturn    "1d3+8"

	statuscode "RgnMana"

	appliedtext "[victim]׀ ॳ ׂ ш ̼ ܺ Ș ć "
	endedtext "[victim]͹ ѷ ш ̼ ܺ Ș ć "

}
entityDef "large_mana_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	duration [scienceeffectincrease]x3+6
	manaperturn    "2d3+16"

	statuscode "RgnMana"

	appliedtext "[victim]׀ ॳ ׂ ш ̼ ܺ Ș ć  "
	endedtext "[victim]͹ ѷ ш ̼ ܺ Ș ć  "

}

entityDef "small_heal_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	
	duration [scienceeffectincrease]x3+6
	
	healperturn    "1d3+1"
	
	statuscode "RgnHealth"

	appliedtext "[victim]׀ ॳ ׂ Ǘ ۍ ƭ ϸ ć"
	endedtext "[victim]Ē Ǘ Ǘ ۍ ƭ ϸ ć"

}

entityDef "med_heal_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	
	duration [scienceeffectincrease]x3+6
	
	healperturn    "1d3+6"
	
	statuscode "RgnHealth"

	appliedtext "[victim]׀ ॳ ׂ Ǘ ۍ ƭ ϸ ć "
	endedtext "[victim]Ē Ǘ Ǘ ۍ ƭ ϸ ć "


}

entityDef "large_heal_over_time"
{
	class    dmStatusEffect
	particleeffect  particle_regen
	
	duration [scienceeffectincrease]x3+6
	
	healperturn    "2d3+16"
	
	statuscode "RgnHealth"

	appliedtext "[victim]׀ ॳ ׂ Ǘ ۍ ƭ ϸ ć  "
	endedtext "[victim]Ē Ǘ Ǘ ۍ ƭ ϸ ć  "


}

entityDef "potion_prevent_bleed"
{
	class	dmStatusEffect
	
	appliedtext "^5[victim]^7׀ ̈ ৭ ܎ ɠ ϟ ۲ Ǭ ̒ ąąȘ ছ ߬ ޷ ̒ ć"
	endedtext "^5[victim]^7ɰ ࠔ Ǘ ַ ؒ ࢔ ć"

	duration 12+[scienceoffenseduration]

	damagetaken_01	bleed,0,-1.0
	
	statuscode "^5৖ ֿ ؒ ࢔ "
	effecttype buff_defense
}

entityDef "potion_prevent_poison"
{
	class	dmStatusEffect
	
	appliedtext "^5[victim]^7Ē ࠔ ࢡ ג ੯ "
	endedtext "^5[victim]^7ɰ ŧ ࢡ ג :("

	duration 12+[scienceoffenseduration]

	damagetaken_01	poison,0,-1.0
	
	statuscode "^5৖ ֿ ג ږ "
	effecttype buff_defense
}