entityDef "scorpomans_2p_bonus"
{
	class	dmStatusEffect
	particleeffect particle_light_shield
	
	appliedtext "^5[victim]^7Ф ȅ 2pࣇ ; ͏ Ȣ ੯ "
	endedtext "^5[victim]^7'۲ Ż ΅ Ҩ ܅ ࢡ Ҍ ܣ ੯ "

	healthpool	[sciencedelta]/2+2x[herolevel]+8
	
	effecttype buff_defense
	statuscode "Ԣ ݆ Λ ؂ Ր ۅ 2p"

	endless	true

}

entityDef "scorpomans_4p_bonus"
{
	class	dmStatusEffect
	particleeffect particle_flux_shield
	
	appliedtext "^5[victim]^7Ф ȅ 4pࣇ ; ͏ Ȣ ੯ "
	endedtext "^5[victim]^7'۲ Ż ΅ Ҩ ܅ ࢡ Ҍ ܣ ੯  "

	healthpool	[sciencedelta]/2+2x[herolevel]+8
	
	effecttype buff_defense
	statuscode "Scorpomanser 4p"

	react_killtarget scorpomanser_poison_explode


	endless	true

}

entityDef "smokestalker_2p_bonus"
{
	class	dmStatusEffect
	
	appliedtext "^5[victim]^7Ф ȅ 2Pٲ ৼ ४ ल ߫ ͏ Ȣ ੯ "

	power_01	sp_blinding_smoke_bomb

	base_crit	10

	statuscode "ٲ ৼ ४ ल ߫ 2p"


	endless	true

}

entityDef "smokestalker_4p_bonus"
{
	class	dmStatusEffect

	appliedtext "^5[victim]^7Ф ȅ 4pٲ ৼ ४ ल ߫ ͏ Ȣ ੯ "
	evaluate_takehit	smokestalker_4p_evaluate_take_hit

	statuscode "ٲ ৼ ४ ल ߫ 4p"

	power_01	sp_blinding_smoke_bomb

	base_crit	10

	endless	true


}