entityDef "paralyze"
{
    class    dmStatusEffect
	particleeffect  particle_paralyzed
	
	duration 1d6
	
	appliedtext   "[victim]ࢡ ੡ ۪ Ē ࠔ ݌ Ȟ ੯ "
	continuedtext   "[victim]ࢡ ੡ ۪ Ē ࠔ ݌ Ȟ ੯  "
	endedtext     "[victim]Ē Ǘ ࢡ ੡ ۪ ć"
	preventaction true
	preventmovement true
}

entityDef "daze"
{
    class    dmStatusEffect
	particleeffect  particle_dazed
	
	duration 1d2+1
	
	appliedtext   "[victim]Ղ ܋ Ē ࠔ ݌ Ȟ ੯ "
	continuedtext   "[victim]Ղ ܋ Ē ࠔ ݌ Ȟ ੯  "
	endedtext     "[victim]Ē Ǘ Ղ ܋ ć"
	
	preventaction true
}

entityDef "rage"
{
    class    dmStatusEffect
	particleeffect  particle_rage
	
	duration 1d4+10
	
	appliedtext   "^3[victim]^7ͅ Ө ॠ ǃ ^1ڞ Ս į к ^7੯ Ι Ъ ੯ "
	endedtext     "^3[victim]^7۲ ڞ к ޷ ծ ć"
	
	damagedealt_1 melee,0,1.0
	damagedealt_2 ranged,0,0.25
	
	damagetaken_1	melee,0,1.0
	damagetaken_2	ranged,0,1.0


}

entityDef "fear"
{
    class    dmStatusEffect
	particleeffect  particle_fear
	
	duration 3
	
	appliedtext   "^3[victim]^7८ ʣ ੯ "
	endedtext     "^3[victim]^7ш ̼ ľ Ȧ מ ੯ "
	
	preventaction true
}

entityDef "regeneration"
{
    class    dmStatusEffect
	particleeffect  particle_regen
	
	duration 2d4
	
	healperturn    1d4
}

entityDef "poison"
{
	class	dmStatusEffect
	emitter emitter_poison_mist_burn
	
	appliedtext   "[victim]ɣ ȅ Ģ ג ۲ پ څ ੯ "
	endedtext     "[victim]ؒ ǳ ג ࡖ ק נ ć"
	stackedtext		"[victim]۲ Ģ ג Տ ğ ঙ ľ ੯ "
	
	canstack	true

	duration	10

	recurringdamage_01	poison,1d3,0

	name "ॄ Ш ۲ ג "
	
	statuscode "^1ג "

}

entityDef "starburn_mild_hero"
{
	class	dmStatusEffect
	emitter emitter_star_burn
	
	appliedtext   "[victim]˼ Թ ƿ چ ٵ ੯ "
	endedtext     "[victim]۲ Թ ƿ چ ٵ ੧ ث ľ ć"
	stackedtext		"[victim]۲ Թ ƿ چ ٵ Տ ğ ঙ ľ ć"
	
	particleeffect	particle_light_spear_pinned

	canstack	true

	duration	3

	preventmove true

	recurringdamage_01	starlight,5x[scienceeffectincrease]+[herolevel]d4,0

	name "Թ ƿ چ ٵ "

	killscript	lightspear_kill
	
	statuscode "^1ŉ ɓ ǀ Ԣ "

}

entityDef "starburn_banner"
{
	class	dmStatusEffect
	emitter emitter_star_burn
	
	appliedtext   "[victim]˼ Թ ƿ چ ٵ ੯  "
	endedtext     "[victim]۲ Թ ƿ چ ٵ ੧ ث ľ ć "
	stackedtext		"[victim]۲ Թ ƿ چ ٵ Տ ğ ঙ ľ ć "
	
	canstack	true

	duration	2

	recurringdamage_01	starlight,3x[scienceeffectincrease]+[herolevel]d4,0

	name "Թ ƿ چ ٵ  "
	statuscode "^1ŉ ɓ ǀ Ԣ  "

}



entityDef "frozen"
{
    class    dmStatusEffect
	particleeffect  particle_frozen
	
	duration 2d4
	
	preventmove true
	
	appliedtext		"^3[victim]^7ɗ ̉ ^5ǣ ƅ ^7੯ "
	endedtext		"^3[victim]^7Ӹ ࠛ Ώ Ǟ ć"
	
	statuscode "^1ǣ "
}

entityDef "blind"
{
    class    dmStatusEffect
	
	duration 2d4
	
	blindness true
	
	statuscode "^1܂ ܁ "
}

entityDef "armor_break"
{
	class	dmStatusEffect
	particleeffect particle_def_down
	
	armormod	-0.9
	dodgemod	-0.3
	blockmod	-0.5

	duration	2d4+3

	appliedtext   "[victim]۲ ৖ Ц ࢡ ؠ А ੯ Ҩ ۑ ʦ ৛ ܫ ́ ́ ॆ Κ ć"
	endedtext     "[victim]ш ̼ ͵ ũ ۲ ৖ Ц ć"
	
	statuscode "^1ArmBrk"
	effecttype	debuff_defense

}

entityDef "triger_fear"
{
	class	dmStatusEffect
	particleeffect particle_def_down
	
	hitmod		-0.2
	damagedealt_01	any,0,-0.2

	duration	2d4+3

	appliedtext   "[victim]ࢡ ׈ Э ۲ ژ ঘ ֕ Λ Ӊ ѻ ć"
	endedtext     "[victim]ূ ; ľ [his]ܺ ޵ Ϧ Ė ̓ В [his]۲ ѧ Я ć"
	
	statuscode "^1AtkDn"
	effecttype	debuff_offense
}

entityDef "fighter_bleed"
{
    class    dmStatusEffect
	emitter test_blood_emitter
	
	duration 5
	appliedtext   "[victim]ޙ ޖ ۲ Ż ɦ ̈ ^1ؒ ࢔ ^7੯ "
	Name "࢔ ؒ ً ̉ "
	
	recurringdamage_01 bleed,2d4,0

}

entityDef "fighter_bleed_02"
{
    class    dmStatusEffect
	emitter test_blood_emitter
	
	duration 5
	appliedtext   "[victim]ޙ ޖ ۲ Ż ɦ ̈ ^1ؒ ࢔ ^7੯  "
	Name "࢔ ؒ ً ̉  "
	
	recurringdamage_01 bleed,4d4,0

}

entityDef "fighter_blind"
{
    class    dmStatusEffect
	emitter test_blood_emitter
	
	duration 5
	appliedtext   "[victim]^1܍ Ģ Օ ࢔ ^7੯ "
	
	hit -0.5

	particleeffect particle_atk_down
	effectype debuff_offense
	
}

entityDef "strobe_blind"
{
    class    dmStatusEffect
	
	duration 5
	appliedtext   "[victim]ࢡ ৊ ƿ ࡪ ࡳ ੯ "
	
	hit -0.4

	particleeffect particle_atk_down
	effecttype debuff_offense
	
}




entityDef "1h_axe_bleed"
{
    class    dmStatusEffect
	emitter test_blood_emitter
	
	duration 1d2+2
	appliedtext   "[victim]ޙ ޖ ۲ Ż ɦ ̈ ^1ؒ ࢔ ^7੯   "
	Name "࢔ ؒ ً ̉   "
	
	recurringdamage_01 bleed,1d8,0

}

entityDef "press_the_attack_bleed"
{
    class    dmStatusEffect
	emitter test_blood_emitter
	
	duration 5
	appliedtext   "[victim]ޙ ޖ ۲ Ż ɦ ̈ ^1ؒ ࢔ ^7੯    "
	endedtext     "[victim]Ē Ǘ ؒ ࢔ ćՉ Ա ć"
	Name "࢔ ؒ ً ̉    "
	
	recurringdamage_01 bleed,"1+[herolevel]/2+1d4,0"

}


entityDef "multishot_stance"
{
    class    dmStatusEffect
	
	duration 10
	appliedtext   "[victim]Ċ ַ Ұ ޝ ̾ Ԇ ނ ੯ "
	endedtext     "[victim]Ċ ַ ɡ Ζ ̾ ঙ ނ ੲ ѩ ȅ ۠ ѡ ć"

	secondary_ranged	1

	statuscode "^5̾ ঙ ɡ Ζ "
	effecttype buff_offense

}

entityDef "on_fire"
{
    class		dmStatusEffect
	emitter		emitter_on_fire
	
	duration		1d6+4
	appliedtext		"[victim]Ϗ ޵ ^1چ ٵ छ հ ^7੯ "
	endingtext		"[victim]͹ ѷ چ ٵ ć"

	name		"چ ٵ "

	recurringdamage_01 fire,2d6,0

}

entityDef "on_fire_hero_heat_ray"
{
    class		dmStatusEffect
	emitter		emitter_on_fire
	
	duration		1+[scienceoffenseduration]
	appliedtext		"[victim]Ϗ ޵ ^1چ ٵ छ հ ^7੯  "
	endingtext		"[victim]͹ ѷ چ ٵ ć "

	name		"چ ٵ  "

	recurringdamage_01 fire,[herolevel]/2+1d3,[scienceeffectincrease]

}


entityDef "on_fire_enemy"
{
    class		dmStatusEffect
	emitter		emitter_on_fire
	
	duration		1d4+1
	appliedtext		"[victim]Ϗ ޵ ^1چ ٵ छ հ ^7੯   "
	endingtext		"[victim]͹ ѷ چ ٵ ć  "


	name				"چ ٵ   "
	recurringdamage_01	fire,1d4+1,0
}

entityDef "on_fire_enemy_02"
{
    class		dmStatusEffect
	emitter		emitter_on_fire
	
	duration		1d3+2
	appliedtext		"[victim]Ϗ ޵ ^1چ ٵ छ հ ^7੯    "
	endingtext		"[victim]͹ ѷ چ ٵ ć   "


	name				"چ ٵ    "
	recurringdamage_01	fire,2d4+2,0
}

entityDef "invisibility"
{
    class		dmStatusEffect
    
    invisible true
	
	duration		4
	appliedtext		"[victim]ؠ ͅ Ē ࢭ ੯ "
	endedtext		"[victim]ঙ ԣ ˻ ȅ ࢱ ެ Ģ ć"
	

	statuscode "^5৮ ह "
}

entityDef "enemy_invisibility"
{
    class		dmStatusEffect
    
    invisible true
	
	duration		6
	appliedtext		"[victim]ؠ ͅ Ē ࢭ ੯  "
	endedtext		"[victim]ঙ ԣ ˻ ȅ ࢱ ެ Ģ ć "
	
	dodgemod		3.0

	statuscode "^5৮ ह  "
}

entityDef "frost_armor"
{
	class		dmStatusEffect
	
	duration 40

	damagetaken04	fire,2,0.2
	damagetaken05	ice,-10,-0.5

	base_armor	"4+[herolevel]"

	damageresist			1
	damageresistfrommagic	0.05
	
	appliedtext		"[victim]৊ ٯ ܎ ^5Ǟ ǣ ۻ ۑ ^7ć"
	endedtext		"[victim]۲ ^5Ǟ ǣ ۻ ۑ ^7ࢵ ǣ ࢐ Ȯ ć"
	
	particleeffect particle_def_up
	statuscode "^5Ǟ ǣ ۻ ۑ "
}

entityDef "mirror_image"
{
	class		dmStatusEffect
	
	duration 20
	
	var1		4

	appliedtext		"[victim]ࢡ ৊ ٯ ۲ Ϩ ࣲ Ȭ ̀ ੯ "
	endedtext		"[victim]۲ Ϩ ࣲ ؠ ͅ ć"
	
	emitter mirror_image_emitter
	statuscode "^5Ϩ ࣲ "

	evaluate_takehit	mirror_image_evaluate_take_hit

	effecttype buff_defense
		
}

entityDef "enemy_mirror_image_01"
{
	class		dmStatusEffect
	
	duration 10
	
	var1		3

	appliedtext		"[victim]ࢡ ৊ ٯ ۲ Ϩ ࣲ Ȭ ̀ ੯  "
	endedtext		"[victim]۲ Ϩ ࣲ ؠ ͅ ć "
	
	emitter mirror_image_emitter
	statuscode "^5Ϩ ࣲ  "

	evaluate_takehit	mirror_image_evaluate_take_hit

	effecttype buff_defense
		
}

entityDef "enemy_mirror_image_02"
{
	class		dmStatusEffect
	
	duration 15
	
	var1		5

	appliedtext		"[victim]ࢡ ৊ ٯ ۲ Ϩ ࣲ Ȭ ̀ ੯   "
	endedtext		"[victim]۲ Ϩ ࣲ ؠ ͅ ć  "
	
	emitter mirror_image_emitter
	statuscode "^5Ϩ ࣲ   "

	evaluate_takehit	mirror_image_evaluate_take_hit

	effecttype buff_defense
		
}
entityDef "enemy_decoy_effect"
{
	class		dmStatusEffect
	duration	2
	endless		true

	evaluate_takehit	enemy_decoy_evaluate_take_hit

	var1		1
}
entityDef "swamp_boss_battle_effect"
{
	class		dmStatusEffect
	duration	100
}

entityDef "temple_boss_battle_effect"
{
	class		dmStatusEffect
	duration	100
	endless		true

	damagetaken_01	any,0,-1.0
	damagetaken_02	melee,0,-1.0
	damagetaken_03	ranged,0,-1.0
	damagetaken_04	spell,0,-1.0
	damagetaken_05	bleed,0,-1.0
	damagetaken_06	ice,0,-1.0
	damagetaken_07	fire,0,-1.0
	damagetaken_08	starlight,0,-1.0
	damagetaken_09	dark,0,-1.0
	damagetaken_10	poison,0,-1.0
}

entityDef "temple_boss_battle_effect_phase_2"
{
	class		dmStatusEffect
	duration	100
	endless		true

	damagetaken_01	bleed,0,-1.0
}

entityDef "cartographage_effect"
{
	class		dmStatusEffect
	duration	100
	killscript	cartographage_death_script
}
entityDef "warlord_rage_of_steel_effect"
{
	class		dmStatusEffect
	duration	2

	var1		8
}

entityDef "triger_fury_effect"
{
	class		dmStatusEffect
	duration	2

	var1		7
}

entityDef "hammer_and_anvil_attacker_effect" 
{
	class		dmStatusEffect
	duration	1

	var1		1
}

entityDef "hammer_and_anvil_victim_effect" 
{
	class		dmStatusEffect
	duration	1
}

//==================================================================================================================================================
// arrow status effects

entityDef "arrow_bleed_enemy_01"
{
    class    dmStatusEffect
	emitter test_blood_emitter
	
	duration 4
	appliedtext   "[victim]ࢡ Ζ ݛ Ϧ Ė ȅ ̺ ^1ؒ ࢔ ^7੯ "
	endedtext     "[victim]Ϗ ޵ Ƭ ֿ ^1ؒ ࢔ ^7ć"
	stackedtext	  "[victim]۲ ^1ǳ ࢔ ɦ s^7Њ Ͼ Ф Տ ́ ľ ੯ "

	Name "࢔ ؒ ً ̉     "

	statuscode "ؒ ࢔ "
	
	recurringdamage_01 bleed,2d4+1,0

	canstack	true

}

entityDef "arrow_bleed_enemy_02"
{
    class    dmStatusEffect
	emitter test_blood_emitter
	
	duration 6
	appliedtext   "[victim]ࢡ Ζ ݛ Ϧ Ė ȅ ̺ ^1ؒ ࢔ ^7੯  "
	endedtext     "[victim]Ϗ ޵ Ƭ ֿ ^1ؒ ࢔ ^7ć "
	stackedtext	  "[victim]۲ ^1ǳ ࢔ ɦ s^7Њ Ͼ Ф Տ ́ ľ ੯  "

	Name "࢔ ؒ ً ̉      "

	statuscode "ğ ঙ ؒ ࢔ "
	
	recurringdamage_01 bleed,5d4+3,0

	canstack	true
}



entityDef "arrow_slow"
{
    class    dmStatusEffect
	
	duration 2d2+2
	appliedtext   "[victim]ࢡ Ċ Ԇ ۧ ࡋ ۲ ނ ^3ǫ Ѯ ॸ ϶ ^7੯ "
	endedtext     "[victim]Ē Ǘ ǫ Ѯ ॸ ϶ ć"
	apmodifier	-50
	effecttype debuff_defense
}

entityDef "arrow_armor_break"
{
	class	dmStatusEffect
	particleeffect particle_def_down
	
	armormod	-0.9
	blockmod	-0.9
	parrymod	-0.9

	duration	10

	appliedtext   "[victim]۲ ৖ Ц ࢡ ؠ А ੯ Ҩ ۑ ʦ ৛ ܫ ́ ́ ॆ Κ ć "
	endedtext     "[victim]ш ̼ ͵ ũ ۲ ৖ Ц ć "
	
	statuscode "^1ArmDn"
	effecttype	debuff_defense

}

entityDef "enemy_arrow_armor_break"
{
	class	dmStatusEffect
	particleeffect particle_def_down
	
	armormod	-0.6
	blockmod	-0.6
	parrymod	-0.9

	duration	8

	appliedtext   "[victim]۲ ৖ Ц ࢡ ؠ А ੯ Ҩ ۑ ʦ ৛ ܫ ́ ́ ॆ Κ ć  "
	endedtext     "[victim]ш ̼ ͵ ũ ۲ ৖ Ц ć  "
	
	statuscode "^1ArmDn"
	effecttype	debuff_defense

}

entityDef "arrow_venomizer"
{
	class	dmStatusEffect
	emitter emitter_star_burn
	
	appliedtext   "[victim]ࢡ ג ا Ӽ ׍ ੯ "
	endedtext     "[victim]̈ [his]ह ƈ Ģ ӣ ǳ ג ا ć"
	stackedtext		"[victim]۲ Ģ ג Տ ğ ঙ ľ ੯  "
	
	canstack	true

	duration	30

	recurringdamage_01	poison,5d10,0

	name "Օ ג ۲ ג ږ "

	statuscode "ג ږ "

}

entityDef "arrow_orc_venomizer"
{
	class	dmStatusEffect
	emitter emitter_poison_mist_burn
	
	appliedtext   "[victim]ࢡ ג ږ Ӽ ׍ ੯ "
	endedtext     "[victim]̈ [his]ह ƈ Ģ ӣ ǳ ג ږ ć"
	stackedtext		"[victim]۲ Ģ ג Տ ğ ঙ ľ ੯   "
	
	canstack	true

	duration	2

	recurringdamage_01	poison,5d3,0

	name "ɰ л ۲ Ě շ ג ږ "

	statuscode "ג ږ  "

}

entityDef "poison_minor"
{
	class	dmStatusEffect
	emitter emitter_poison_mist_burn
	
	appliedtext   "[victim]ɣ ȅ Ģ ג ۲ پ څ ੯  "
	endedtext     "[victim]ؒ ǳ ג ࡖ ק נ ć "
	stackedtext		"[victim]۲ Ģ ג Տ ğ ঙ ľ ੯    "
	
	canstack	true

	duration	10

	recurringdamage_01	poison,1d3,0

	name "ॄ Ш ۲ ג  "
	
	statuscode "ג ږ   "

}


//==================================================================================================================================================
// blunt status effects

entityDef "rib_cracker_slow"
{
    class    dmStatusEffect
	
	duration 2d2+2
	appliedtext   "[victim]ࢡ ğ ঙ ۲ ލ ܬ ^3ǫ Ѯ ॸ ϶ ^7੯ "
	endedtext     "[victim]Ē Ǘ ǫ Ѯ ॸ ϶ ć "
	apmodifier	-50
	effecttype	debuff_defense
	particleeffect condition_speed_down


}

entityDef "fighter_slow"
{
    class    dmStatusEffect
	
	duration 6
	appliedtext   "[victim]̈ ϊ ́ ۲ ۧ Ǵ Ģ ࢡ ^3ǫ Ѯ ॸ ϶ ^7੯ "
	endedtext     "[victim]Ē Ǘ ǫ Ѯ ॸ ϶ ć  "
	stackedtext   "[victim]۲ ǫ ॸ Տ ğ ঙ ľ ੯ "
	apmodifier	-50
	effecttype	debuff_defense
	particleeffect particle_speed_down

	canstack	true

}

entityDef "dread_purple_slow"
{
    class    dmStatusEffect
	
	duration 4
	appliedtext   "[victim]ࢡ ੥ Ջ ǟ Ǵ ^3ǫ ॸ ^7ľ ੯ "
	endedtext     "[victim]Ē Ǘ ǫ Ѯ ॸ ϶ ć   "

	apmodifier	-50
	effecttype	debuff_defense
	particleeffect particle_speed_down

}


entityDef "thunder_roll_slow"
{
    class    dmStatusEffect
	
	duration 2d2+2
	appliedtext   "[victim]ࢡ ৻ ৾ ؂ ǟ Ǵ ^3ǫ ॸ ^7ľ ੯ "
	endedtext     "[victim]Ē Ǘ ǫ Ѯ ॸ ϶ ć    "
	apmodifier	-50
	effecttype	debuff_defense
		particleeffect condition_speed_down


}

entityDef "slow_monster"
{
	class	dmStatusEffect
	
	duration 10
	appliedText	"[victim]ࢡ ܺ ͊ ̉ ^3ǫ ॸ ^7ľ ੯ "
	endedtext     "[victim]۲ ǫ ॸ ੓ ؀ ؠ ͅ ľ ć"
	apmodifier	-50
	effecttype	debuff_defense
	particleeffect condition_speed_down
	
}

//==================================================================================================================================================
// defensive statuses

entityDef "dodge_bonus_small"
{
	class dmStatusEffect
	
	duration 6
	
	particleeffect particle_def_up
	
	appliedtext	"[victim]۲ В ́ ɠ Ζ ܺ ޵ ޺ Ŀ ľ Ţ ৊ ঁ ț ѷ ć"
	endedtext "[victim]۲ ৊ ঁ ț ѷ ؠ ͅ ľ "
	dodgemod 0.5
	
	statuscode "৊ ঁ Ӯ Ⱥ "
	effecttype buff_defense

}

entityDef "dodge_bonus_med"
{
	class dmStatusEffect
	
	duration 6
	
	particleeffect particle_def_up
	
	appliedtext	"[victim]̈ ێ љ ŕ ۲ ੎ ॸ ৊ ঁ ੯ "
	endedtext "[victim]۲ ৊ ঁ ț ѷ ؠ ͅ ľ  "
	dodgemod 1.0
	
	statuscode "৊ ঁ Ӯ Ⱥ  "
	effecttype buff_defense

}

entityDef "dodge_bonus_large"
{
	class dmStatusEffect
	
	duration 6
	
	particleeffect particle_def_up
	
	appliedtext	"[victim]̈ ێ љ ŕ ۲ ੎ ॸ ৊ ঁ ੯  "
	endedtext "[victim]۲ ৊ ঁ ț ѷ ؠ ͅ ľ   "
	dodgemod 1.0
	
	statuscode "৊ ঁ Ӯ Ⱥ   "
	effecttype buff_defense

}

entityDef "residodge"
{
	class	dmStatusEffect
	particleeffect particle_def_up
	
	appliedtext "[victim]Տ ৳ ࢡ ʣ Ģ ľ ੲ ̾ ń ľ ܺ ͊ ۲ ң с ৊ ঁ ੯ "
	endedtext "[victim]۲ ң с ৊ ঁ Ϗ ޵ ؠ ͅ ľ ć"
	dodge 0.5
	duration	8
	
	statuscode "৊ ঁ Ӯ Ⱥ    "
	effecttype buff_defense
}


entityDef "fighter_high_guard"
{
	class	dmStatusEffect
	particleeffect particle_counterattack_block
	
	appliedtext "^5[victim]^7খ ێ ľ ੎ ৚ ͷ ɉ ͥ и ੯ "
	endedtext "^5[victim]^7ͅ ə ľ ੎ ৚ ͷ ɉ ͥ и ć"
	blockmod 0.5
	duration 6
	
	react_blockattack	counterattack

	statuscode "^5֕ ӌ Ӯ Ⱥ "
	effecttype buff_defense

}

entityDef "fighter_master_of_arms"
{
	class	dmStatusEffect
	particleeffect particle_atk_up
	
	appliedtext "[victim]ګ Ǵ [him]ʞ ̀ ۲ ҃ Օ ŕ ੯ "
	endedtext "[victim]۲ к ٞ Ϗ ޵ Ϥ э ľ ć"
	duration	8

	damageMod 1.2
	
	emitter whirling_sword_emitter_armsman
	
	statuscode "^5ۧ ࡋ į ी "
	tick_specialpower status_power_master_of_arms
	effecttype buff_offense

}

entityDef "fighter_razor_fury"
{
	class	dmStatusEffect
	particleeffect particle_atk_up
	
	appliedtext "[victim]۲ ǵ Ƕ ſ ৭ ܎ ڞ к Ľ ࠳ ܎ ੯ "
	endedtext "[victim]۲ к ٞ Ϗ ޵ Ϥ э ľ ć "
	duration	8

	damagedealt01	melee,0,0.75
	
	statuscode "^5ԉ Ǵ "
	effecttype buff_offense

}


//==================================================================================================================================================
// Offensive stances

entityDef "ranger_power_focus"
{
	class	dmStatusEffect
	
	appliedtext "[victim]ێ Տ ́ ۲ Ș ছ Ζ ǳ ב Ċ ɡ ੯ "
	endedtext "[victim]ͅ ə ľ ॡ ݏ Ș ছ Ӯ Ⱥ ć"
	duration	6
	
	particleeffect particle_atk_up

	statuscode "^5RŻ ΅ Ӯ Ⱥ "

	damagedealt_1 ranged,0,0.5
	effecttype	buff_offense

}

entityDef "ranger_power_accuracy"
{
	class	dmStatusEffect
	
	appliedtext "[victim]͙ ৴ ੝ ࠴ ޕ ܪ ̉ ܒ Ǧ ੯ "
	endedtext "[victim]ͅ ə ľ ॡ ݏ ʣ Ģ ڳ Ӯ Ⱥ ć"
	duration	6
	
	particleeffect particle_atk_up

	statuscode "^5Rʣ Ģ Ӯ Ⱥ "
		effecttype	buff_offense
	hitmod 0.95

}

entityDef "status_effect_coldnado"
{
	class dmStatusEffect
	
	emitter	whirling_ice_emitter
	
	appliedtext	"[victim]̺ Ń ʢ ː ۲ Ǟ ਦ ੭ ɏ ׀ Ģ ੯ "
	endedtext	"[victim]۲ Ǟ ਦ ੭ ɏ Ϥ э ľ ć"
	
	duration 3+[scienceoffenseduration]
	
	statuscode "^2Ǟ ਦ ੭ ɏ ੯ "
	
	tick_specialpower status_power_coldnado
}

entityDef "status_effect_enemy_coldnado"
{
	class dmStatusEffect
	
	emitter	whirling_ice_emitter_enemy
	
	appliedtext	"[victim]̺ Ń ʢ ː ۲ Ǟ ਦ ੭ ɏ ׀ Ģ ੯  "
	endedtext	"[victim]۲ Ǟ ਦ ੭ ɏ Ϥ э ľ ć "
	
	duration 5
	
	statuscode "^2Ǟ ਦ ੭ ɏ ੯  "
	
	tick_specialpower status_power_enemy_coldnado
}


entityDef "test_fire"
{
    class    dmStatusEffect
	particleeffect  particle_rage
	
	duration 1d4+10
	
	appliedtext   " has test debug fire damage"
	endedtext     "s test debug fire damage has ended."
	
	damagedealt_1 fire,4d6,0
}

entityDef "status_effect_blood_futures_regen"
{
	class dmStatusEffect
	duration 10
	tick_specialpower sp_blood_futures_returns

	statuscode "Rgn"

	endedtext     "[victim]࢔ ࠡ Ȏ ݏ ԍ չ ؠ ͅ ľ ć"
}

entityDef "status_volatile_liquidity"
{
	class dmStatusEffect

	recurringdamage_01	melee,4d4,0
	appliedtext	"[victim]˼ ħ Ċ ġ ɰ л ۲ ࣌ ʧ ߬ ̈ ࢐ Ȯ ੯ "
	endedtext "[victim]Ş ࣌ ʧ Ģ ϧ ͯ ľ ੲ Ϧ Ē Ǘ ࢐ Ȯ ć"

	name "Ē ݓ ; ؒ Ȟ "

	killscript	volatile_liquidity_kill

}

entityDef "mostly_battle_effect"
{
	class dmStatusEffect
	endedtext "२ Ζ ǳ я Ъ ۲ ג ޛ ੯ "

	durationexpiredscript	mostly_death_explosion
	killscript				mostly_death_explosion

	duration 20
}

entityDef "glacier_battle_effect_01"
{
	class dmStatusEffect

	power_1			sp_icy_graveshard
	power_2			sp_frozen_armor_hateglacier

	endless	true
}

entityDef "glacier_battle_effect_02"
{
	class dmStatusEffect

	power_1			sp_icy_graveshard_rank_2
	power_2			sp_frozen_armor_hateglacier

	endless	true
}

entityDef "glacier_battle_effect_03"
{
	class dmStatusEffect

	power_1			sp_icy_graveshard_rank_3
	power_2			sp_frozen_armor_hateglacier

	endless	true
}

entityDef "bloodrager_battle_effect_01"
{
	class dmStatusEffect

	power_1			sp_lava_lance
	apmodifier		100

	particleeffect particle_speed_up

	endless	true
}

entityDef "bloodrager_battle_effect_02"
{
	class dmStatusEffect

	power_1			sp_lava_lance
	apmodifier		100

	particleeffect particle_speed_up

	endless	true
}

entityDef "bloodrager_battle_effect_03"
{
	class dmStatusEffect

	power_1			sp_lava_lance
	apmodifier		100

	particleeffect particle_speed_up

	endless	true
}

entityDef "death_incinerator_status"
{
	class dmStatusEffect
	
	statuscode "ׅ Ō ڄ ٦ ੯ "

	proc_on_hit		death_incinerator,100,"ѩ ɣ Փ Ե Œ ۲ ੥ Ջ į ٞ ۲ Ȉ ੈ ੎ ض ʊ ੯ "

	duration	20
}





entityDef "status_safe_teleport"
{
	class dmStatusEffect

	duration 20
	statuscode "^2८ ݂ ..."

	appliedtext	"[victim]ࢡ ͸ Ǆ ੲ ޵ क़ ؕ ࣑ ੲ ݲ ɻ χ ę ։ Ǧ ۲ ź ६ ੓ ؀ ҃ Ȭ ̀ ć"
	endedtext "[victim] ࢡ ź ६ ˻ ľ ̉ Đ ė ۖ ੯ "

	durationexpiredscript	return_to_surface
}

entityDef "status_hurried_teleport"
{
	class dmStatusEffect

	duration 5
	statuscode "^2ȭ б ८ ݂ ą"

	appliedtext	"[victim]ࢡ ɋ ২ ۲ ੲ ؕ ࣑ Ē ͹ Ǆ ۲ ǳ ६ ੓ ؀ ҃ Ȭ ̀ "

	durationexpiredscript	hurried_teleport
}

entityDef "status_deflect_laughable_projectiles"
{
	class	dmStatusEffect
	particleeffect particle_deflect_projectiles
	
	appliedtext "^3[victim]^7Һ Օ ৖ Ц Ι Ъ ਩ Ζ ږ ۲ Ҩ ܅ ć"
	endedtext "^3[victim]۲ ^7਩ Ζ ږ Ҩ ܅ ؠ ͅ ľ ć"
	duration	12

	evaluate_takehit	deflect_laughable_projectiles

	statuscode "^5ि ݌ "
	effecttype buff_defense

}

entityDef "status_projectile_armor"
{
	class	dmStatusEffect
	particleeffect particle_deflect_projectiles
	
	appliedtext "^3[victim]^7Һ Օ ৖ Ц ਩ Ζ ږ ۲ Ҩ ۑ ੯ "
	endedtext "^3[victim]۲ ^7਩ Ζ ږ Ҩ ܅ ؠ ͅ ľ ć "
	duration	5

	damagetaken01	ranged,-5,-0.5

	statuscode "^5ि ݌  "
	effecttype buff_defense

}

entityDef "buff_well_rested"
{
    class    dmStatusEffect
	
	xpbonus  0.05
	duration 10000

	statuscode	"+࡛ Ф ޵ ੃ "

	
	appliedtext   "޵ क़ Ċ ̿ ࠷ ͘ ۲ Ŵ э ੲ [victim]ѩ ȅ ͆ ࠙ ذ ক Ė о फ ؐ ण ੲ Ǧ ̻ ͘ ʑ ԇ ś ͂ ۲ ޵ ੃ ľ ć"
	endedtext     "[victim]Ē Ǘ ѩ ȅ Ŵ э Ƽ Ƿ ć"

}

entityDef "enemy_attack_bonus_minor"
{
	class	dmStatusEffect
	
	appliedtext "[victim]ڞ ٷ ̉ ѻ ԛ ܎ ੯ "
	endedtext	"[victim]Ē Ǘ ڞ ٷ ć"
	duration	6
	
	particleeffect particle_atk_up

	statuscode	"ԉ Ǵ Ș Ӯ Ⱥ "


	damagedealt_1	melee,0,0.25
	damagetaken_1	melee,0,-0.25

	effecttype	buff_offense
}

entityDef "enemy_haste_bonus_minor"
{
	class	dmStatusEffect
	
	appliedtext "[victim]݌ Ȟ ॸ ϶ Տ г ľ ੯ "
	endedtext	"[victim]ŧ ׀ ϟ ॸ ϶ ݌ Ȟ ć"
	duration	10
	
	apmodifier		100

	statuscode	"р ॸ "


	particleeffect particle_speed_up

	effecttype	buff_offense
}

entityDef "ranged_enemy_pinned_short"
{
	class	dmStatusEffect
	
	appliedtext "[victim]ࢡ ; ̈ [his]ƃ ߜ ľ ੯ "
	endedtext	"[victim]ࠔ ̀ Ǘ ַ ݌ Ȟ ľ ć"

	duration	2

	preventmove true

	statuscode	"; ह "

	particleeffect particle_pinned

	effecttype	debuff_defense
}


entityDef "pinned_by_hero"
{
	class	dmStatusEffect
	
	appliedtext "[victim]ࢡ ; ̈ [his]ƃ ߜ ľ ੯  "
	endedtext	"[victim]ࠔ ̀ Ǘ ַ ݌ Ȟ ľ ć "

	duration	[scienceoffenseduration]x2+1

	preventmove true

	statuscode	"; ह  "

	particleeffect particle_pinned

	effecttype	debuff_defense
}

entityDef "one_against_many_buff"
{
	class	dmStatusEffect
	
	appliedtext "^3[victim]^7ڥ ࠫ Β ң ؂ أ ੯ "
	endedtext	"^3[victim]۲ ^7ѻ ԛ к ٞ Ϗ ޵ ؠ ͅ ľ ć"

	particleeffect particle_atk_up

	duration	2

	statuscode	"Ċ ̈́ Д Ǌ "

	damagemod	0.5
	damagetaken any,-0.1

	effecttype	buff_offense
}


entityDef "warlord_harrier_invisibility"
{
    class		dmStatusEffect
    
    invisible true
	
	appliedtext		"[victim]ࡤ ǃ ৘ Ջ ʊ ੯ Ѹ Ҍ ऌ ͗ ̈ Ǧ ̻ Ċ ַ ޕ З ۲ Ư ࢢ ą"
	endedtext		"[victim]ঙ ԣ ˻ ȅ ࢱ ެ Ģ ć  "
	
	dodgemod		5.0
	hitmod			3.0

	duration		100

	damagedealt_1	ranged,0,1.0
	
	endonattack		true
	endontakehit	true

	statuscode "^5৮ ह   "
}

entityDef "warlord_herald_casting_shockwave"
{
	class	dmStatusEffect
	duration	2
	preventmove true
	preventaction true

}

entityDef "bamf_unstable_effect"
{
	class	dmStatusEffect
	
	appliedtext "^5[victim]۲ ^7Ɛ ێ ľ ́ ছ ^3Ē ݓ ; ^7੎ ࠔ ੯ "
	endedtext "^5[victim]^7Ǘ ַ ࢿ [himself]ш ̼ ݓ ; ć"

	duration 20

	statuscode "^5Ē ݓ ; ੯ "

}



entityDef "smoke_blinded"
{
	class	dmStatusEffect
	duration 3+[scienceoffenseduration]
	emitter emitter_dark_smoke_burn

	appliedtext "[victim]ࢡ ੐ ܻ ੥ ٲ ࠮ ܂ ľ ੯ "
	endedtext "[victim]۲ ࢱ ࢳ Ē Ǘ Օ ৱ ܫ ć"
	
	hitmod -0.6
	dodgemod -0.6

	
}

entityDef "science_blinded"
{
	class	dmStatusEffect
	duration 1+[scienceoffenseduration]

	appliedtext "[victim]ࢡ ݆ қ ࠮ ܂ ľ ੯ "
	endedtext "[victim]۲ ࢱ ࢳ Ē Ǘ Օ ৱ ܫ ć "
	
	hitmod -0.6
	dodgemod -0.6

	
}

entityDef "stalked_by_beasts_stamina_burn"
{
	class	dmStatusEffect
	
	duration 1
	appliedText	"[victim]ࢡ Ē ܙ ۠ Ʀ ۲ [inflictor]߯ Ф ݷ ۠ Ș Υ ੯ "

	burnstamina	0.15

}