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Trine 3: The Artifacts of Power changelog
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v1.01 (build 3005) - August 21st, 2015
Hotfix for double cursor

Technical
* Fixed double cursor issue on start (alt+tab still might cause double cursor)

Info
* All v1.01 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)


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v1.01 (build 2997) - August 20th, 2015
Official release of Trine 3: The Artifacts of Power!

Thank you for your support!

Info
* This is our second release candidate, not an actual patch!

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v1.00 (build 2995) - August 20th, 2015
Official release of Trine 3: The Artifacts of Power!

Thank you for your support!

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v0.09 (build 2952) - July 9th, 2015
Early Access update #9 (Bug fixes + Optimizations)

Technical
* Added some optimizations
* Fixed some crash issues

Online multiplayer
* Added optimizations (mainly bandwidth)

Levels
* Added more minor content to various levels
* Fixed and tweaked lots of small gameplay issues in "The Three Heroes" level
* Fixed and tweaked lots of small gameplay issues in "Academy Outskirts" level
* Fixed and tweaked lots of small gameplay issues in "The Astral Academy" level
* Fixed and tweaked lots of small gameplay issues in Challenge levels
* Tweaked cinematics in various levels
* Tweaked "Trineangles" locations in all levels

Gameplay
* Tweaked player character skills
* Tweaked the new player re-spawn system and spirits (still work in progress!)

Effects
* Added new effects to various gameplay elements and cinematics

Audio
* Added new audio effects to various levels, gameplay elements and cinematics

GUI
* Reworked some of the menu and GUI graphics

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Public Editor might have issues if you try to install new version into old versions install folder (also hundreds of pop ups might appear).

NOTE
* Patch size is about 700 MB

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v0.08 (build 2942) - June 17th, 2015
Early Access update #8 (Bug fixes + Optimizations)

Technical
* Added more optimizations (GPU occlusion culling changed to CPU occlusion culling)
* Fixed various crashes during single player game and online multiplayer game 

Online multiplayer
* Fixed black screen caused by invites

Levels
* Fixed and tweaked lots of small gameplay issues in "The Three Heroes" level
* Fixed and tweaked lots of small gameplay issues in "Academy Outskirts" level
* Fixed and tweaked lots of small gameplay issues in "The Astral Academy" level

Gameplay
* Fixed Zoya (Thief) rope attaching to same object
* Tweaked the new player re-spawn system and spirits (model, effects etc.)

Local co-op
* Fixed local co-op hotjoin during "The Three Heroes" level (wrong characters)

Effects
* Added new effects to various gameplay elements and cinematics

Audio
* Added new audio effects to various levels, gameplay elements and cinematics

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Public Editor might have issues if you try to install new version into old versions install folder (also hundreds of pop ups might appear).

NOTE
* Patch size is about 188 MB

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v0.07 (build 2939) - June 11th, 2015
Early Access update #7 (New story level + New challenge level + Optimizations + Bug fixes)

Technical
* Added more optimizations
* Added optimizations when game is run on laptop and in battery mode (Game will reduce shader quality and enables 30 FPS cap when battery mode is detected)
* Fixed some crashes in co-op gameplay
* Fixed rare crash issues which happened to various users

Online multiplayer
* Added different colors for player characters when playing Tutorial and Unlimited Mode (also affects local co-op)
* Fixed some online multiplayer issues in all levels

Levels
* Added "The Astral Academy" story level!
* Added "Challenge #3" level!
* Fixed and tweaked lots of small gameplay issues in "The Three Heroes" level
* Fixed and tweaked lots of small gameplay issues in "Academy Outskirts" level
* Fixed and tweaked lots of small gameplay issues in "Themepark" level
* Fixed and tweaked lots of small gameplay issues in "Challenge" levels
* Fixed and tweaked lots of small gameplay issues in "Concept 01" and "Public Editor Example" levels

Gameplay
* Added new player re-spawn system and spirits (still a bit work in progress!)
* Added Mouse Wheel support for Amadeus (Wizard) levitation (object moves in depth)
* Fixed Zoya (Thief) bow shooting on kb+mouse (no more automatic arrow release)
* Fixed bunch of small issues for all player character skills
* Tweaked logic for various player character skills

Save & Load
* Added automatic saving system

Effects
* Added new effects to various gameplay elements

Audio
* Added new audio effects to various gameplay elements and levels

Console
* Added new console into game (F8)
* Added Ctrl+v support for the console

Localization
* Added missing localizations for English

Achievements
* Added "Complete Astral Academy" achievement
* Added "Collect all shards from Astral Academy" achievement

Public Editor
* Fixed issue where new editor install might delete your level save files if installed to old editor install folder

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Public Editor might have issues if you try to install new version into old versions install folder (also hundreds of pop ups might appear).

NOTE
* Patch size is about 1.8 GB due to rebuilded data (optimizations) and due to new content 

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v0.06 (build 2921) - May 25th, 2015
Early Access update #6 (Optimizations + Bug fixes)

Technical
* Added more and more optimizations
* Added versioning support to options.txt file
* Fixed crash issue which could happen when exiting from online multiplayer game
* Fixed bunch of other rare crash issues which happened to various users

Rendering
* Added shader optimizations
* Disable Occlusion Culling when using SLI/CrossFireX hardware (fixes some rendering & performance issues)

Online multiplayer
* Fixed bunch of small online multiplayer issues

Levels
* Fixed and tweaked lots of small gameplay issues in "The Three Heroes" level
* Fixed and tweaked lots of small gameplay issues in "Academy Outskirts" level
* Fixed and tweaked lots of small gameplay issues in "Themepark" level
* Fixed and tweaked lots of small gameplay issues in "Challenge" levels
* Fixed and tweaked lots of small gameplay issues in "Concept 01" and "Public Editor Example" levels

Gameplay
* Fixed bunch of small issues for all player character skills
* Tweaked logic for various player character skills

Effects
* Added new effects to various gameplay elements

Audio
* Added new audio effects to various gameplay elements and levels

GUI
* Added "Saving game" gear indicator (with text now)
* Fixed bunch of issues in control binds menu (invalid and missing bind names)
* Tweaked some tooltips

Launcher
* Added "Windowed (Fullscreen)" mode as an option into launcher
* Disabled High and Very High graphical detail levels from Win32 game executable and from 32bit Windows environment

Public Editor
* Fixed issue where public editor couldn't process convex physics objects (scaling those objects didn't work in MODs)

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)

NOTE
* Patch size is about 1.7 GB due to rebuilded data (optimizations) 

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v0.05 (build 2904) - May 12th, 2015
Early Access update #5 (Flickering fix + Kippo puzzle + Public Editor improvements + Public Editor example levels + Bug fixes)

Technical
* Added minor optimizations
* Fixed memory leak (32bit and 64bit game executables had issues, they were unstable during long play sessions)
* Fixed crash issue on local co-op in "Academy Outskirts" level
* Fixed bunch of other rare crash issues which happened to various users

Rendering
* Added shader optimizations
* Fixed issue where older GPUs might cause graphical flickering (Yes, finally!)
* Fixed some shader issues in various detail levels

Online multiplayer
* Fixed bunch of small online multiplayer issues

Save & Load
* Fixed "RESUME GAME" issues when trying to resume game from old save file

Levels
* Added Kippo puzzle into "Academy Outskirts" level (New content!)
* Added one concept level into level selection menu (same style than themepark level)
* Fixed lots of small gameplay issues in "The Three Heroes" level
* Fixed lots of small gameplay issues in "Academy Outskirts" level

Gameplay
* Fixed bunch of small issues for all player character skills

Animations
* Improved ledge animations
* Improved some cinematic animations

Effects
* Added new effects to various gameplay elements

Audio
* Added new audio effects to various gameplay elements and levels

GUI
* Added "Saving game" gear indicator (without a text)
* Added new tooltips in to "The Three Heroes" level
* Fixed and tweaked tooltips in "The Three Heroes" level
* Fixed some GUI graphics
* Fixed controller configuration menu binds (missing binds, invalid binds)
* Modified intro logos
* Modified credits logos

Public Editor
* Added three example levels into Public Editor
* Added feature for re-installing the editor if newer version is available (user can choose also not to)
* Added feature that editor can be re-installed into old editor folder BUT compare each old and new file and ask user to either update the file or delete the file
* Added export file popup which asks does the user actually want to include the script/locale file into MOD when exporting
* Added some MOD version detect & inform code
* Added support for exporting only types.bin
* Added support for exporting only resources.bin
* Added support for exporting only LUA scripts
* Added support for exporting only missions
* Added editor to automatically write editor version into editor install directory
* Added editor to automatically write game version and build number into Workshop item description.
* Fixed disappearing locale names in Export Mod Dialog
* Fixed missing localization texts in the MOD export dialog
* Fixed unnecessary empty scene load when MOD export dialog was opened
* Fixed issue when player took damage the screen went black in custom MODs. We still recommend to add "ColorEffectEntity" into your level
* Changed some pop up icons to WARNINGS / INFOs

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Currently 32bit Windows environment has trouble running the game (not enough memory).
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Public editor cannot process convex physics objects (scaling those objects won't work in MODs). Box physics will work.

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v0.04 (build 2882) - April 29th, 2015
Early Access update #4 (New editor assets + Japanese&Chinese menu localization + Bug fixes)

Technical
* Added minor optimizations
* Fixed many crashes

Online multiplayer
* Fixed some broken gameplay elements which didn't sync to all clients
* Fixed some Thief grappling hook net sync issues (still not perfect)
* Fixed some AI net sync issues
* Fixed some Wall buster boss net sync issues

Gameplay
* Fixed ledge grab issues where player could end up inside the wall/floor
* Tweaked all player character skills a bit

Levels
* Added more gameplay items into "Amusement Park" level
* Fixed lots of small gameplay issues in all levels
* Fixed lots of holes in geometry in all levels
* Fixed camera logic in all levels
* Moved some collectable shards in various levels

AI
* Added spawning effects to some AIs
* Fixed Wall buster boss issues

GUI
* Fixed missing Pontius (Knight) cursor when playing with keyboard+mouse
* Fixed bunch of issues with Configure Controls menu (added missing binds, removed invalid binds, tweaked the logic)
* Tweaked the tooltips (tooltips are more informative)

Audio
* Added sound effects to Challenge Level #2
* Added lots of new sound effects to various gameplay elements
* Fixed lots of bugging sound effects
* Fixed music which disappeared sometimes randomly

Public Editor
* Added ALL art assets which we have done at this point (includes art assets from upcoming story levels as well!)
* Added support for including navigation mesh files into MODs. Now the AIs will work in MODs too.
* Fixed sound effect event name auto complete feature in editor

Localization
* Added Chinese (Simplified) menu translations
* Added Japanese menu translations
* Fixed some typos in various menu translations

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Currently 32bit Windows environment has trouble running the game (not enough memory).
* Game might be unstable. Especially 32bit executable has issues to run the game. 64bit executable can also crash after very long play sessions.
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Older GPUs might cause graphical flickering if occlusion culling is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Public editor cannot process convex physics objects (scaling those objects won't work in MODs). Box physics will work.
* Public editor cannot update itself. You need to delete editor_path.txt file from your game install directory. Editor needs to be installed into empty directory and your older changes will remain in the old editor folder.
* Public editor MODs will flash black when player takes damage. You can fix this by adding "ColorEffectEntity" anywhere into your custom level

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v0.03 (build 2871) - April 25th, 2015
Early Access update #3 (Hotfix for flickering issues)

Technical
* Added support for disabling occlusion culling which causes the graphical flickering (real fix coming soonish!)
 - You can disable the occlusion culling from %appdata%/Trine3/options.txt
 - Look for line: setOption(renderingModule, "OcclusionCullingEnabled", true)
 - And set it: setOption(renderingModule, "OcclusionCullingEnabled", false)

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Currently 32bit Windows environment has trouble running the game (not enough memory).
* Game might be unstable. Especially 32bit executable has issues to run the game. 64bit executable can also crash after very long play sessions.
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Older GPUs might cause graphical flickering if occlusion culling is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)

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v0.03 (build 2870) - April 24th, 2015
Early Access update #2 (Content update: new challenge level)

Levels
* Added Challenge level #2

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Currently 32bit Windows environment has trouble running the game (not enough memory).
* Game might be unstable. Especially 32bit executable has issues to run the game. 64bit executable can also crash after very long play sessions.
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)

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v0.02 (build 2865) - April 23rd, 2015
Early Access update #1 (Bug fixes)

Technical
* Added some optimizations
* Fixed crash issues when using RESUME GAME
* Fixed crash issues right after loading screen
* Fixed crash in "Amusement Park" level
* Fixed few other rare crash issues

Rendering
* Fixed some graphical popping (doesn't fix the major flickering issues)

Gameplay
* Tweaked player walljump logic
* Tweaked Thief bow shooting logic
* Tweaked Wizard levitation logic

Levels
* Added more gameplay items into "Amusement Park" level
* Fixed lots of gameplay issues in all levels

Cinematics
* Tweaked and polished various in-game cutscenes (animations etc.)

Audio
* Added lots of new audio effects to various levels and gameplay elements

GUI
* Fixed cursor in configure controls menu
* Tweaked character info HUD fade out logic

Online multiplayer
* Added text chat support (key bind: T)
* Added work around to missing audio (Voice Chat is disabled by default) (please delete file: %appdata%/Trine3/options.txt)
* Fixed some Thief grappling hook net sync issues
* Fixed some AI net sync issues
* Fixed some Wall buster boss net sync issues

Localization
* Added launcher localization


Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Currently 32bit Windows environment has trouble running the game (not enough memory).
* Game might be unstable. Especially 32bit executable has issues to run the game. 64bit executable can also crash after very long play sessions.
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Older GPUs might cause graphical flickering if occlusion culling is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)

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v0.01 (build 2862) - April 21th, 2015
Early Access release (Windows only)

* Game was released for the first time!

Info
* When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.

List of Known Issues
* Currently 32bit Windows environment has trouble running the game (not enough memory).
* Game might be unstable. Especially 32bit executable has issues to run the game. 64bit executable can also crash after very long play sessions.
* Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)
* Older GPUs might cause graphical flickering if occlusion culling is enabled. You can disable it from %appdata%/Trine3/options.txt (more info on Steam community forums)

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