//”mingzi“为添加的编辑框名字
//"baseadd"为基础地址，0为游戏EXE的地址，1为当前选择人物的地址,2为纹身样式地址，
//"baseadd" 3为纹身位置地
//"pianyi"为偏移，基础地址+偏移为最终地址。 ***不论基础地址选什么，偏移都应当填入10进制数
//"numofbytes"读取的字节数
//"shl\shr"运算符，可以不填，暂未启用
//“type”为类型,0为byte,2为word,4为dword,8为dword64,1为float,3为double
//eg.
//NBA2K17.exe+81D5E4C 内线投篮命中率
//NBA2K17.exe+81D5E54 近距离投篮命中率
//NBA2K17.exe+81D5E5C 中距离投篮命中率
//
{
    "encoding" : "UTF-8",
	"zidingyi":true,
	"bianjikuang0":
	{
	"mingzi":"护具数据1",
	"baseadd":1,
	"pianyi":292,
	"numofbytes":8,
	"shl":0,
	"shr":0,
	"type":8
	},
	"bianjikuang1":
	{
	"mingzi":"护具数据2",
	"baseadd":1,
	"pianyi":300,
	"numofbytes":8,
	"type":8
	},
	"bianjikuang2":
	{
	"mingzi":"护具数据3",
	"baseadd":1,
	"pianyi":308,
	"numofbytes":8,
	"type":8
	},
	"bianjikuang3":
	{
	"mingzi":"护具数据4",
	"baseadd":1,
	"pianyi":316,
	"numofbytes":8,
	"type":8
	},
	"bianjikuang4":
	{
	"mingzi":"护具数据5",
	"baseadd":1,
	"pianyi":324,
	"numofbytes":8,
	"type":8
	},

	"bianjikuang5":
	{
	"mingzi":"MC球场位置",
	"baseadd":0,
	"pianyi":136222434,
	"numofbytes":2,
	"type":2
	},
	"bianjikuang6":
	{
	"mingzi":"球员当前球队",
	"baseadd":1,
	"pianyi":88,
	"numofbytes":8,
	"type":8
	},
	"bianjikuang7":
	{
	"mingzi":"球员照片球队",
	"baseadd":1,
	"pianyi":176,
	"numofbytes":8,
	"type":8
	},
	"bianjikuang8":
	{
	"mingzi":"纹身样式1",
	"baseadd":2,
	"pianyi":0
	},
	"bianjikuang9":
	{
	"mingzi":"纹身位置1",
	"baseadd":3,
	"pianyi":0
	},
	"bianjikuang10":
	{
	"mingzi":"纹身样式2",
	"baseadd":2,
	"pianyi":12
	},
	"bianjikuang11":
	{
	"mingzi":"纹身位置2",
	"baseadd":3,
	"pianyi":12
	}
}