spaceport_upgrade_1 = {
	icon = "GFX_spaceport_upgrade_1"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 1
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_armor_add = 75
		ship_weapon_damage = 1
		ship_fire_rate_mult = 2.00
		#ship_hitpoints_mult = 0.25
		#science_ship_survey_speed = 0.40
		#wormhole_open_speed = 0.50
		#ftl_range_wormhole = 1.0
		#navy_size_mult = 0.5
		#ship_fire_rate_mult = 2.00
		#ship_tracking_add = 2
	}
	
	modifier = {
		#spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_2 = {
	icon = "GFX_spaceport_upgrade_2"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 2
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 500
		ship_armor_add = 80
		ship_weapon_damage = 1.10
		ship_fire_rate_mult = 2.00
		ship_tracking_add = 2
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 0.2
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_3 = {
	icon = "GFX_spaceport_upgrade_3"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 3
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 1000
		ship_armor_add = 85
		ship_weapon_damage = 1.20
		ship_fire_rate_mult = 2.00
		ship_tracking_add = 4
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 0.4
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_4 = {
	icon = "GFX_spaceport_upgrade_4"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 4
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 1500
		ship_armor_add = 90
		ship_weapon_damage = 1.30
		ship_fire_rate_mult = 2.00
		ship_tracking_add = 6
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 0.6
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_5 = {
	icon = "GFX_spaceport_upgrade_5"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 5
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 2000
		ship_armor_add = 95
		ship_weapon_damage = 1.40
		ship_fire_rate_mult = 2.00
		ship_tracking_add = 8
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 0.8
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_6 = {
	icon = "GFX_spaceport_upgrade_6"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 6
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 2500
		ship_armor_add = 100
		ship_weapon_damage = 1.50
		ship_fire_rate_mult = 2.00
		ship_tracking_add = 10

	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_7 = {
	icon = "GFX_spaceport_upgrade_7"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 7
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 5500 #+3500
		ship_armor_add = 205 #+200
		ship_weapon_damage = 3.0 #1.4
		ship_fire_rate_mult = 4.1 #+2.0
		ship_tracking_add = 21 #+10
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}

	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_8 = {
	icon = "GFX_spaceport_upgrade_8"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 8
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 6000 #+500
		ship_armor_add = 210 #+5
		ship_weapon_damage = 3.1 #1
		ship_fire_rate_mult = 4.2 #+1
		ship_tracking_add = 22 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}

	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_9 = {
	icon = "GFX_spaceport_upgrade_9"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 9
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 6500 #+500
		ship_armor_add = 220 #+5
		ship_weapon_damage = 3.2 #1
		ship_fire_rate_mult = 4.3 #+1
		ship_tracking_add = 23 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_10 = {
	icon = "GFX_spaceport_upgrade_10"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 10
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 7000 #+500
		ship_armor_add = 225 #+5
		ship_weapon_damage = 3.3 #1
		ship_fire_rate_mult = 4.4 #+1
		ship_tracking_add = 24 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_11 = {
	icon = "GFX_spaceport_upgrade_11"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 11
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 7500 #+500
		ship_armor_add = 230 #+5
		ship_weapon_damage = 3.4 #1
		ship_fire_rate_mult = 4.5 #+1
		ship_tracking_add = 25 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_12 = {
	icon = "GFX_spaceport_upgrade_12"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 12
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 8000 #+500
		ship_armor_add = 235 #+5
		ship_weapon_damage = 3.5 #1
		ship_fire_rate_mult = 4.6 #+1
		ship_tracking_add = 26 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_13 = {
	icon = "GFX_spaceport_upgrade_13"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 13
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 8500 #+500
		ship_armor_add = 240 #+5
		ship_weapon_damage = 3.6 #1
		ship_fire_rate_mult = 4.7 #+1
		ship_tracking_add = 27 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}
spaceport_upgrade_14 = {
	icon = "GFX_spaceport_upgrade_14"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 14
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 9000 #+500
		ship_armor_add = 245 #+5
		ship_weapon_damage = 3.7 #1
		ship_fire_rate_mult = 4.8 #+1
		ship_tracking_add = 28 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}

spaceport_upgrade_15 = {
	icon = "GFX_spaceport_upgrade_15"
	section = "SCIENCE_SPACEPORT_SECTION"
	prerequisites = { "tech_lock_port_mods" }
	spaceport_level = 15
	replaceable = no
	construction_days = 0
	#hidden = yes
	
	cost = {
		influence = 0
	}
	
	station_modifier = {
		ship_hitpoints_add = 9500 #+500
		ship_armor_add = 250 #+5
		ship_weapon_damage = 3.8 #1
		ship_fire_rate_mult = 4.9 #+1
		ship_tracking_add = 29 #+1
		
	}
	
	modifier = {
		spaceport_ship_build_speed_mult = 1.0
	}
	
	ai_weight = {
		weight = 0
	}
}
