nba2005内测人员报告-part3--王朝模式揭密!!最终部分!!
作者:goosebig
收集整理:wang17
3. Dynasty
王朝模式
The
appearance of the dynasty mode menus and options look the same as NBA Live 2004
but a lot of improvements have been done to this feature. Some of the changes
are obvious such as the inclusion of real money in the game, the addition of the
Personal Digital Assistant (PDA), and viewable box scores for all games played
during the 2 most recent days shown on the calendar (EA is looking at making all
games for the entire season viewable on the PC). Other changes are hidden such
as a brand new simulation engine (which EA was still tweaking at the time of the
summit) and a new rookie generation engine that utilizes the diverse facial
features available in the new create-a-player mode (see Section 4 below).
王朝模式的选单跟选项看去来跟nba live
2004的基本一样,但是还是有一些改进的.其中一些变化是非常显而易见的,比如游戏中的真实的钱数,个人数字助PDA,
日历中显示最近2天内所有比赛的比分(ea正在努力做到使全赛季的所有比赛的结果都能让玩家看见).
另外的变化是隐藏起来的,比如全新的模拟比赛的内核(在我们做这个测试的时候,ea还在调整这个内核)此外还有一个全新的产生新秀的内核,这个内核利用了编辑创建球员中多样的脸部设计.
Another
notable addition in dynasty mode is a feature called simulation intervention
which allows the user to watch the quarter-by-quarter scores of the game they
are simulating and jump in and play the game after any quarter of the game. I
thought this was a really nice idea.
另外一个王朝模式的明显增加的特性是模拟中断特性,模拟中断特性允许玩家一节一节的查看他们模拟的比赛,他们可以在任何一节模拟比赛结束后停止模拟而转为亲自玩,我认为这绝对是一个很好的主意.
The
PDA
个人数字助
The PDA is the prime focus of the dynasty mode. Through the
PDA you will receive messages from your boss (the team owner), your medical
staff, your coaching/scouting staff, the league office, and other teams etc. If
you don't use or ignore your PDA you will miss out on trade offers from other
teams, injury notifications, and GM evaluation information etc.
个人数字助是王朝模式的主要焦点.通过个人数字助你可以收到信息分别来自于你老板的(球队的拥有者),你的队医,你的教练以及球探,联赛办公室以及其他队伍.
如果你不用pda或者忽略pda上面的信息,你就可能错过来自于别的队伍的转会要求,球员受伤报告以及总经理办公室的评价以及信息等消息.
The PDA
is meant to keep the user better informed about what is happening in the game.
Many of the dynasty features found in NBA Live 2005 were already present in NBA
Live 2004 but the user was not properly informed of what was happening. For
example, in NBA Live 2004 you could be fired from your GM position but you would
not receive any warning or explanation from the game. In NBA Live 2005 you will
receive a few messages on your PDA from the owner indicating he is unhappy with
your performance before you are fired etc.
个人数字助意味着让玩家更好的知道在游戏中什么正在发生.
许多05的王朝模式的特性都可以在04里面看见,但是玩家可能并不是及时的收到发生了什么事的信息.例如,在04里面你可能会被从总经理的位置上开除,但是你不会受到如何警告或者关于此的解释.但是在05里面,你会收到许多球队老板发到你个人数字助里面的信息,这些信息包含着比如老板不欣赏你的表现等等警告信息.
The
Offseason
修整季(总决赛后新赛季前)
I was not able to personally try out the
offseason mode in NBA Live 2005 since I experienced an Xbox crash just as I
reached the end of my first dynasty season. By the time I restarted the system
and simulated a season to try again it was time to stop playing for the day .
Fortunately, I was able to discuss the dynasty offseason features with a few of
the guys after our day at EA's studio so I did gain a decent understanding of
the mode.
我没有能够亲自尝试修整季模式在05里面,因为我的xbox在我刚刚打完王朝模式的一个赛季的时候死机了(果然是微软产品的一贯特性...)当我重新启动并且刚刚虚拟了整个赛季的时候我们的测试时间到了,吐血中...万幸的是,我能够跟其他那几个在ea工作室测试的家伙谈论关于修整季的特性,并且有了关于修整季的深刻理解
During
the season you can spend your dynasty points to scout amateur players throughout
the world in preparation for the NBA draft (I was able to try out this feature
firsthand). At the cost of 50 dynasty points you can assign a scout to check out
a particular player's offensive skills, defensive skills, or athletic skills.
You will have to assign a scout to a player 3 times (for a total of 150 dynasty
points) in order to scout all three categories since the scout only reports on 1
category (of your choice) per assignment. The scout will provide a report for
the player using grades of A, B, C etc. in a number of categories and this
report will be made available through your PDA.
在修整季中,为了准备nba选秀,你可以用你挣到的王朝点数去查看世界各地的有潜力的新球员(这一点是我自己亲自尝试到了的),
只要花50点,你就可以委托一名球探去帮你查看一名新人的进攻技巧,防守技巧或者运动技巧.
为了能够全面看到一名球员的所有能力,你要花费150点给球探去查看他3次(进攻,防守和运动技巧).球探会用a,b,c等等级来评价一名新人并且把这个报告发送到你的pda.
By
taking the time to properly scout players during the season you will be able to
make a more informed decision when drafting players at the NBA draft. Prior to
the draft however, you will have the additional benefit of having some time to
bring in a few of the rookies that you scouted for a pre-draft workout. During
each pre-draft workout you will be able to play one-on-one with or against your
prospect to see what their strengths and weaknesses are.
通过你派遣球探去查看新球员能力,你可以更全面的决定应该在选秀大会上选谁.
然而在选秀之前,如果你抽一些时间把你注意过的球员做一个选修前的测试,你还可以得到额外的好处.
在预选秀测试中你可以通过1对1比赛来观察这些新秀的强势跟弱点.
The offseason is still is controlled by
the predefined "retired players", "re-sign players", "amateur draft", "sign free
agents" sequence found in NBA Live 2003 and NBA Live 2004. However, in NBA Live
2005 the effect of time has been introduced into the offseason. This means that
when making an offer to one of your players you will have to wait a few days for
a reply. If you make a poor offer that they refuse to sign, then you will have
to make another offer and wait a few more days to receive a reply. If you are
not careful you may run out of time signing your free agents and will have to
hope no other teams pick them up on the open market before you finally submit a
successful offer.
修整季仍然包含'退休球员','续合同','选秀','签自由球员'等等在nba live
04跟03中出现的选项.但是,在05里面时间的影响加入到了修整季,如果你提供一个便宜的合同给球员因此而造成球员拒绝续签,你就必须要另外做一份合同并且等待几天才能受到回复,如果你不注意,你能够签自由球员的时间可能就在此时过去了,并且你的球员还很有可能在你提供一份他们能够满意的合同前被别的队伍签去.
Player
negotiations include setting the salary amount and contract length
(independently of each other) as well as setting the percent increase (from
0-10%) that the player's salary will increase after each year of the contract.
Apparently, marquee players will look around to see if other teams in the league
have salary cap room before deciding not to re-sign with their current team. In
addition, marquee players who are not signed during the offseason will not
simply sign for the minimum at the start of the season (although their salary
demands will decrease the longer they sit out).
跟球员的合同商谈包括他们的薪水跟合同时间长度(因人而异),并且还包括在合同期内球员薪水每年的涨幅(百分比从0%-10%).
很明显,大牌球员会查看其他球队是否还有更大的空间才到达薪金封顶,
他们可能因此拒绝跟母队续签转而跟其他队伍签约.(果然是真实的明星写照...).此外,在修整季里面没有被球队签下的大牌球员不会简简单单的跟你在赛季初就签下一个最低薪金合同(当然他们的薪金要求随着赛季的进行也会越来越低).
The
training camp is shown on the calendar to stretch over the period of 1 week
although I don't think there is anything to do in the game during this time.
Player ratings will no longer decrease during training camp.
训练营显示在日历上已经被拓展为1个礼拜,但是我不认为期间你能够作甚么事情.好消息是-----球员的能力值在训练营期间是不会下降的了!!!!(绝对是大新闻,04的训练营绝对是垃圾,降的能力值绝对比升的要多,
毁人不倦的好地方)
Player ratings
球员能力值
I left EA's studio a little
unclear about the player attributes since EA alluded to a few new player
attributes for the players (Shane must have also heard this since he has
mentioned it in his report too ). The reason for my confusion was because I had
specifically checked the player attributes in the game and they were exactly the
same as those displayed in NBA Live 2004 (fg, 3pt, ft, dunk, steal, block, o
reb, d reb, pass, o aware, d aware, speed, quick, jump, dribble, strength,
hardy, ins score). I assume that either the front end and in-game display had
not been updated yet to show all the attributes (quite possible considering the
game was an alpha build), the attributes are hidden attributes not visible
inside the game, or the attributes were in the process of being implemented.
在我离开ea工作室的时候我对于球员的能力还有一些不了解,因为ea提到了球员们将拥有一些新的能力属性(参加测试的另一个人在他的报告中也提到了这一点).
我迷惑的原因是我对于球员的能力属性进行了详细的查看,他们跟04的设定绝对是一样的(投篮,3分,等等.....)我猜测可能是游戏的前端显示还没有及时的升级,所以还没有显示那些新的属性,(非常可能,因为我们玩的还是测试版本),或者那些属性是隐藏属性,本身是玩家看不见的,另一种可能性就是ea还在努力实现把这些能力属性加入游戏.
The
new simulation engine added to NBA Live 2005 is supposed to allow players to
improve at varying rates. It is now possible for a player's ratings to improve
rapidly for the first few years of his career, plateau for a few years, and
finally decrease as the player moves towards retirement. Another possible
scenario can have a player not improve (or possibly get worse) for the first few
years of their career before showing signs of improvement. The possibility of
occasionally finding a second round draft pick capable of playing a contributing
role on your team was also mentioned by EA.
新的加入到05里面的模拟比赛内核应该是允许球员们以不同的速度增强他们的能力.
现在,球员的能力是能够在他球员生涯的最初几年快速增长的,
然后他们的能力能够稳定几年,在他们退休前几年他们的能力就会慢慢的下降.另外一种可能的设想是一名球员在开始球员生涯的前几年没有能力增长甚至会降低直到有迹象显示他的能力开始增长为止(难道这就是佛法中讲的顿悟???).
ea还提到了你有机会发现一名选秀名次及其靠后的球员突然猛醒然后成长成为你队伍中的主力球员.
My dynasty mode ramble
我的王朝模式的探索
I have a feeling that the dynasty mode will perhaps leave
the user wanting more. Don't get me wrong, I think that the dynasty mode
included with NBA Live 2005 is much improved from NBA Live 2004, but it is hard
to be completely content with what I see in NBA Live when I look at the
franchise modes found in the Madden or NHL series etc. I realize the comparisons
are somewhat unjustified since the financial models of the NFL and NHL do not
directly translate to the NBA but there is definitely a lot more depth that can
be added to the NBA Live series. EA has made great improvements to a franchise
mode that is really only in its second year and I am confident that the work
they are doing now will form a solid foundation for an excellent franchise mode
in the future. While the dynasty mode in NBA Live is not the best in sports
gaming, it does appear to be playable, challenging, and most importantly...fun.
I will definitely play the dynasty mode in NBA Live 2005...but I will be looking
forward to NBA Live 2006 and on because I have a good feeling what I see now is
only the beginning.
我有一种感觉就是王朝模式可能会让玩家想要更多的功能.
别搞错了,我实际上是想虽然05的王朝模式比起04来说已经改进了许多,但是相比起来在我在ea其他的系列游戏比如Madden or
NHL系列中的franchise模式中的感觉到的东西还是不算完善的.
我意识到这些比较可能是不合适的,因为Madden or
NHL系列中的franchise模式并不是直接移植到nba live系列的,但是很明显的是在深度上来说还是有很多东西可以加入到nba live的王朝模式中的.
对于franchise模式在第二年ea已经有了非常大的改进,
因此我坚信他们目前所作的工作对于将来的改进将会是坚固的基石.
虽然nba
live的王朝模式还不是运动游戏里面最好的,但是它值得一玩,有挑战性并且很有趣.
我绝对会玩05里面的王朝模式,但是我更加期待着nba live
2006的出现,我坚信我现在看到的只是一个开始而已.
4. Miscellaneous
杂谈
Game menu/User
interface
游戏菜单/用户界面
The layout of the menu system for NBA Live 2005
is very similar to NBA Live 2003 and NBA Live 2004. However, this year EA has
eliminated the animated player models in the front end and replaced them all
with photos. Each menu screen displays a huge hi-res photograph (which I believe
is randomly chosen) of many of the current NBA superstars. Imagine a huge
photograph of Kevin Garnett with his mean looking goatee or a picture of Dirk
Nowitzki running down the court and you will understand what I mean. The
animated player models once used in the player bios have now been replaced with
small player photos as well. The overall appearance of the menu system is very
sharp and didn't seem as sluggish as it was in the past few versions of NBA
Live.
05的游戏菜单系统布局跟04或者03都是非常的相似.但是ea今年取消了在菜单首页耍来耍去的活动球员,取而代之的是球员的相片.
没一个菜单屏幕都显示了一个巨大的高解析度的当今nba巨星的相片(我认为这些相片是随即选取的).
想象一下一张KG的巨大的清晰的相片跟他那个清晰可见的丑恶的山羊胡子,或者是一头乱发也有山羊胡子的德国佬跑进球场的相片,你就会理解我的感受了...球员系统中过去的3d造型也由球员的相片取代了.
整个游戏的菜单系统相比过去几个版本的缓慢速度有了极大的速度提高.
Create-a-player
创立新球员
The
create-a-player feature is greatly improved from previous versions of NBA Live.
You can still assign the player height, weight, arm bands, shoes etc. much like
in NBA Live 2004 but now there are many more options to control the player's
appearance. The appearance of the players face and head can now be controlled by
making adjustments to the "cheeks and ears", "chin and jaw", "eyebrows", "eyes",
"mouth and neck", "nose", and "hair and skin". Each of the categories listed
contain a number of subcategories to further control the player appearance (such
as ear size, ear length etc.). EA mentioned that Tiger Woods PGA Tour 2004 is a
good example of what the create-a-player feature looks like in NBA Live 2005. I
do see a similarity between the two games but the NBA Live 2005 create-a-player
feature is definitely a little different.
创建新球员特性相比以前的版本也有了极大的提高.
你仍然可以设定球员的身高,体重,手臂类型,鞋子等等正如你能够在04版本里面做的,但是现在有更多的选项可以改变球员的外貌.
通过调整"面颊与耳朵","下颌与下巴","眉毛","眼睛","嘴与脖子","鼻子","头发与皮肤"等选项,你可以调整球员的脸部跟头部设置.
每一类型都包含着许多子类型,
可以让你进一步的详细的调整球员的外观(比如耳朵的大小,耳朵长度等等).ea说老虎高尔夫PGA Tour
2004里面的创建新球员的功能相对于nba live 2005就是一个极好的例子.
我觉得两个游戏的创建新球员的东东是很相似,但是还是多少有一些分别的.
NBA Store
nba
专卖店
The
NBA Store is still present in the game. I did not look at this feature
personally but I understand the appearance has been changed so that it looks
like a store with shoes on the shelves and jerseys on the wall etc. I believe
the store itself functions in the same fashion as it did in NBA Live 2004.
nba 专卖店仍然出现在05的游戏里面.我没有亲自查看这个特性,但是我了解到这个特性的外观绝对是被改动过的,
就像一个真的商店一样,鞋子摆在鞋架上面,
球衣挂在墙上等等. 但是我相信nba
专卖店的功能相对04来说还是没有改变的.
Patching
补丁
I was sure to
mention to a few of the EA guys how much we really do appreciate the customart
feature and the fact that they create their databases using the standard DBF
format. Obviously the patching part of the game is not officially supported by
EA...but let's all hope that they continue to keep us in mind as they work on
the game each year.
我确信我向一部分ea工作人员表达过我们的谢意,因为他们运用标准的dbf作为他们的数据库.很明显,补丁这部分是ea官方所不支持的,但是希望在以后的工作中他们能够继续想着我们,继续运用标准的dbf作为他们的数据库(便于私人补丁的发布)
5.
Final comments
最后的评注
Based on my report does the game seem too good
to be true? Yes, it probably does. Is it realistic to expect a software company
to create an absolutely perfect game? No, it is not. Keep in mind after reading
my report that there will be things in NBA Live 2005 that you will like and
things that will you dislike...that is a fact of life. The 3 hours I spent
playing the game definitely showed me a lot of things that I like (and I'm sure
you will agree). Continued improvement is all we can hope for each year and
there is no doubt that EA has achieved this when you compare NBA Live 2003 and
NBA Live 2004 to the upcoming NBA Live 2005. I know I will be one of the first
people in line to get my copy of NBA Live 2005 when it hits the stores in
October.
居于我的报告,这个游戏是否看起来太完美了以至于不是那么真实了?
但是,是的,这些都是真的.
但是我们不能期待一个软件公司创造出来一个绝对完美的游戏.
请记住,在看完我的报告后,你或者会喜欢05中的一部分,但是不喜欢另外一部分,但是这就是生活.
在我玩的3个小时当中,我确实发现了很多我喜欢的东西(我相信你也会同意).
每年的游戏都能继续改进是我们的希望,勿庸置疑,ea已经做到了这一点,如果你比较03,04
跟即将到来的05的话你就会意识到这点.
我相信在10月份当05上市的时候我会第一时间冲去买. (我也相信05上市的时候我会第一时间去...)
6. Thanks
鸣谢
Well, I hope I was worthy of representing the NBA Live community
at this year's summit. I tried to be as thorough as possible and I hope everyone
found some value in reading my report. I would like to thank EA Sports and
everyone on the NBA Live team for their time and hospitality...everything at the
studio was terrific and I had a memorable time. I would absolutely love to do
this again next year .
好的,我相信我是能够代表nba live团体去参加这个活动的.
我尽了全力去投入,
我也希望每个阅读我报告的人都能得到些什么.我很乐意的去表达我对ea sport以及每一个nba live开发成员的感谢,感谢他们的时间跟友善.
工作室里面的每一样东西都是令人惊讶的,我度过了非常值得留念的一天,我将非常乐意去参与明年的这个活动!