LocalGames String Dict Ver.0.0404.1149 2004-05-22 18:23:31



xfhsm_res_No.00000000
xfhsm_res_ENG_Start
Blocks needed: %d
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
谭Ҫ%d
xfhsm_res_CHI_End

xfhsm_res_No.00000001
xfhsm_res_ENG_Start
Free blocks: %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
û谭%s
xfhsm_res_CHI_End

xfhsm_res_No.00000002
xfhsm_res_ENG_Start
Map has been updated. Press $Map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ͼѸ£밴$Map.
xfhsm_res_CHI_End

xfhsm_res_No.00000003
xfhsm_res_ENG_Start
Objective status updated, press $Briefing.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ŀ£ $Briefing.
xfhsm_res_CHI_End

xfhsm_res_No.00000004
xfhsm_res_ENG_Start
Objective status updated, press the $Briefing.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ŀ£$Briefing.
xfhsm_res_CHI_End

xfhsm_res_No.00000005
xfhsm_res_ENG_Start
Pick up %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
%s
xfhsm_res_CHI_End

xfhsm_res_No.00000006
xfhsm_res_ENG_Start
Pillow 100% down
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ͷ
xfhsm_res_CHI_End

xfhsm_res_No.00000007
xfhsm_res_ENG_Start
Place %s
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 %s
xfhsm_res_CHI_End

xfhsm_res_No.00000008
xfhsm_res_ENG_Start
Sneak to get past wounded clone. press $Sneak
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ǳо˵Ŀ¡壬$Sneak
xfhsm_res_CHI_End

xfhsm_res_No.00000009
xfhsm_res_ENG_Start
The map can help you find your way. Press $Map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ͼ԰ҵ·$Map
xfhsm_res_CHI_End

xfhsm_res_No.00000010
xfhsm_res_ENG_Start
The map can help you find your way. Press the $Map.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
ͼ԰æ$Map
xfhsm_res_CHI_End

xfhsm_res_No.00000011
xfhsm_res_ENG_Start
You can crouch to move through hole. Press $Crouch.
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
öԴ$Crouch
xfhsm_res_CHI_End

xfhsm_res_No.00000012
xfhsm_res_ENG_Start
You can save your game from the in-game menu, press $Menu
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
Ϸ˵¼Ľȣ$Menu
xfhsm_res_CHI_End

xfhsm_res_No.00000013
xfhsm_res_ENG_Start
You have %d save(s) remaining
xfhsm_res_ENG_End
xfhsm_res_CHI_Start
 %dʣռ
xfhsm_res_CHI_End


xfhsm_res_All_End
